Playing Around With Animating Skin Textures


https://forum.reallusion.com/Topic552205.aspx
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By Data Juggler - 2 Years Ago
Holding My Breath Until 550 Subscribers. I am at 549 now.


There isn't a built a way into animate skin textures, that I can find. If there is, please tell me.

How I did this was I animated the scene just applying Puffy Cheeks and a few idle motions.

Then I wrote a quick program to reduce the skin texture (not the lips and dark spots) and I reduced the green by 1 and the red by 2 for each of 32 segments. Each segment is 200 frames long. Then each time before I rendered a segment, I changed Skin_Head and then rendered 0-199 with the first picture, 200 - 399 with the second, etc. 

It seems like a few of the frames towards the end get lighter not bluer, I may have accidently selected the wrong skin for a segment.

The only thing I learned the hard way, again, was I had to go back and uncheck Physics from the hair, else it moves each time.


By Rampa - 2 Years Ago
You can also just animate the strength of a blue texture in the overlay channel.


It will be much easier, I think. Any slider that is green can be animated. The texture strength is green, and so can be animated.
By Data Juggler - 2 Years Ago
OK, thanks.
By Rampa - 2 Years Ago
Doh! Sorry. gave you the harder method. Coffee has now been consumed. :)

You can just key the diffuse of the material to any color you want. So set it to blue down the timeline.
By 4u2ges - 2 Years Ago
Doh! Sorry. gave you the harder method...

Nah, that was correct one. Flat diffuse does it literally, which is not a good choice in most cases.

Blend channel on the other hand is actually very much neglected. 
But it's powerful when it comes to
animating texture or randomizing to some degree a tiled Base Color (like for grass fields).

Particularly when making masks in Multiply mode with sRGB selected.
(white color in Blend channel leaves Base Color texture intact).

https://forum.reallusion.com/uploads/images/3bdd0131-b527-45d1-94cf-c077.jpg


Another method is to make animated base color texture (MP4). It can be made in most NLE from Base Color image using variable masks and effects.
By Data Juggler - 2 Years Ago
Wow, I didn't realize you could use a .mp4 for the skin texture. Luckily, I didn't have anything else to do yesterday, but it was the difference of rendering  once, verse rendering 32 times. I also didn't have change the texture 32 times.

This why I don't mind speaking, even when I am wrong. That is how you learn.

Thanks all.