cepheistudios
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cepheistudios
Posted Last Year
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Last Active: 2 Weeks Ago
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I'm pretty sure Reallusion doesn't have it, but it would be nice if they made a plugin or a tool like this: Measure Metrics for DAZ Now, before everyone goes jumping down my throat about WHAT this would be used for, let me point out it's also useful for men and especially when creating comic book/fantasy inspired characters. For example: If I'm creating a guy who's supposed to be superhumanly muscular, and I make him look very muscular, but I don't know how big his chest is. For reference: Ronnie Coleman had a chest measurement of 58" at his peak when he was winning Mr. Olympia titles. How do I know if my guy's chest is bigger than Ronnie Coleman's? And even if I make the guy 7 feet tall, how do I know his chest is proportionally larger? Same goes for a character like the Kingpin, who (in Marvel Comics) is 6'7" and weighs 450 pounds and he's heavy set. The use cases go on and on and on. My specific use case is I want to make a character built like the Druid class from Diablo 4. The Druid class is...beefy. They're built like traditional powerlifters. It makes perfect sense because they turn into werewolves and werebears, so they have to get the mass from somewhere. I want my guy to be huge, but I also want him to max out all the measurables, but other than height and what my eyes tell me, I have nothing I can use to measure. I'm forced to wonder when I made a female model and I maxed out her shoulder width if her shoulders are now wider than mine - which LOOKS okay relative to the rest of her body - but if her shoulders are wider than mine then LOTS of things need to shrink. Anyway, if anyone knows of a tool that I don't know about - or if there's a way to bring in the DAZ tool, let me know.
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AutoDidact
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AutoDidact
Posted Last Year
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No need for anyone to “jump down your throat”:) However I am just curious .
If you are creating an Iclone character for an animation/video game etc. how important is the literal measurement of the body limbs from a story telling perspective?
Marvels “Hulk” was always described in the comics as “7ft tall and 1000 pounds” Ok but what does it matter (to the audience) the literal circumferance of his calves or chest in inches or cm as long as you make the Character design large enough compared to say, Captain America etc to convey how massive he is. And how would the audience even verify your claim that “this Character has 24 inch biceps” according to the tool in iclone etc. would they even care if they could ? I understand the need for such precision when using a 3D program to design an object that will be produced in the real world but Iclone (and Daz studio) are terrible choices for such purposes compared to something like Blender.
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cepheistudios
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cepheistudios
Posted Last Year
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 80,
Visits: 410
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Your Hulk example is actually perfect. For one thing the Hulk's size keeps changing. It's changed so much over the years that I don't even know if Marvel has zeroed in on the size like they did in the 'old' days where the gray Hulk and the green Hulk each had different height and weights that were firm. But it's a consistency thing. I want to know how these characters compare to other real world characters because they're NOT normal humans. If I were creating toons it wouldn't matter, but since I'm creating sci-fi/ fantasy characters that are walking around in a realistic world, everything matters - especially in a world where there are other sci-fi/fantasy beings. I'm going just stick with males so I don't offend anyone, but let's say we're in a club and that club is mixed species of Vampires, Werewolves (still in human form), Magi, Leprechauns and Humans. The Vampires are going to be a little more slight and have somewhat pale skin. The werewolves in human form are going to be huge. The Magi can use illusion feats to alter their appearance, so there's no telling how they might look. Leprechauns will look like, well, Leprechauns. And the humans in this universe could look quite different than the ones in our current universe because of technology. When you look at all the ways we can alter our bodies now with surgery, imagine a world where the technology is a hundred years better. Right now you have people injecting oil into their biceps to give them comically big arms. So distinguishing between a werewolf who is 'naturally' big in human form and human who has been surgically altered will be in the details. And on top of all that, imagine a god walks in. Gods can basically look anyway they want, but at the top end they look more...extraordinary than anyone else - no matter how much magic, or technology they use. In comics you can easily imagine Hercules and Thor comparing their biceps - but how do you answer that question without a tool? In stories where details matter, I want those details. I mean what would a guy with a 60" chest and 28" waistline look like?? I honestly don't know because I've never seen it...but maybe I've already created and don't know it. Don't get me wrong, I'm not saying it's vital - but I am a details guy. To the point where I wrote 2500 words of notes to explain ONE story thing, that (at the time) wasn't even very important. It'd be a really nice plugin to have.
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