No need for anyone to “jump down your throat”:)
However I am just curious .
If you are creating an Iclone character for an animation/video game etc. how important is the literal measurement of the body limbs from a story telling perspective?
Marvels “Hulk” was always described in the comics as “7ft tall and 1000 pounds”
Ok but what does it matter (to the audience) the literal circumferance of his calves or chest
in inches or cm as long as you make the Character design large enough compared to say, Captain America etc to convey how massive he is.
And how would the audience even verify your claim that “this Character has 24 inch biceps” according to the tool in iclone etc.
would they even care if they could ?
I understand the need for such precision when using a 3D program to design an object that will be produced in the real world but Iclone (and Daz studio) are terrible choices for such purposes compared to something like Blender.