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Character Creator & iClone Auto-setup for Unreal 5 ERROR

Posted By isabel.galvez 10 Months Ago
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Character Creator & iClone Auto-setup for Unreal 5 ERROR

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isabel.galvez
isabel.galvez
Posted 10 Months Ago
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Last Active: 7 Months Ago
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Hi, 
I have an Unreal 5 project with Character Creator characters.

I have copied "content" and "plugin" folders from the version 1.32 of the plugin to the 5.3.2 version of unreal engine, copy and paste in the unreal project folder, as it says in the plugin documentation:
https://www.reallusion.com/auto-setup/unreal-engine/download.html

The project looks good despite for the fact that is impossible to package and export for windows.

The error message from unreal is the following one:
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Can't connect pins  Subject Metadata generated from expanding RLLive Link  and  Meta Data generated from expanding RLLive Link : Subject Metadata Structure (by ref) is not compatible with Array of Anim Meta Data Object References. from Source: /Game/RLContent/Light/Side.SideUATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin  Subject Frame Handle generated from expanding Get Curves  no longer exists on node  Get Curves generated from expanding Get Curves . Please refresh node or break links to remove pin. from Source: /Game/RLContent/Light/Side.SideUATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin  Curves generated from expanding Get Curves  no longer exists on node  Get Curves generated from expanding Get Curves . Please refresh node or break links to remove pin. from Source: /Game/RLContent/Light/Side.SideUATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Could not find a function named "GetCurves" in 'Side'.UATHelper: Packaging (Windows): Make sure 'Side' has been compiled for  Get Curves generated from expanding RLLive Link from Source: /Game/RLContent/Light/Side.SideUATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Can't connect pins  Meta Data generated from expanding RLLive Link  and  Subject Metadata generated from expanding RLLive Link : Array of Anim Meta Data Object References is not compatible with Subject Metadata Structure (by ref). from Source: /Game/RLContent/Light/Side.SideDo you know what could be happening?TThank you very much
versluis2000
versluis2000
Posted 5 Months Ago
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Last Active: 2 Months Ago
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Hi Isabel, this seems to be a known issue going back to 2019 and is likely not being fixed, judging these threads:
I would assume that removing the plugins before building the project would be the solution but alas that also doesn't work for me.




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