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3ds Max Biped

Posted By Impytus Last Year
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Impytus
Impytus
Posted Last Year
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I have a character that I made in 3dsmax, and rigged with it's biped feature.
I also have a few animations I made for it that would also be nice to transfer to iclone later. 
I saw somewhere explaining that it was possible to import it into CC4 but I can't find it now.

Are there any detailed walkthrough step by step like tutorials that explain how to do this?
I tried just importing an exported fbx of it but it didn't seem to work properly.
(For example if I try to put motion on it I get a "cannot apply motion : Invalid file or character not compatible" error.)

Any help would be greatly appreciated. Thanks
Peter (RL)
Peter (RL)
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Hi...

Please take a look at the tutorial below. This should get you started importing characters that are automatically detected in CC4.

https://courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-auto-import-standard-character-rigs

If your custom character isn't auto-detected, then please take a look at the tutorials below.

https://courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-characterizing-humanoid-characters

                                                                

Peter
Forum Administrator

www.reallusion.com


Superframe
Superframe
Posted 4 Months Ago
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When importing a biped model, it looks like you need to include extra bones, one for the jaw, one for each eye. Are there other bones you need to consider when modifying a 3d studio max biped to be exported to CC4?
eliezerbh
eliezerbh
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Does anyone know or have any instructions on how to transfer a biped motion file from 3dsmax to iclone 8 or CC4?
eliezerbh
eliezerbh
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Does anyone know or have any instructions on how to transfer a biped motion file from 3dsmax to iclone 8 or CC4?
eliezerbh
eliezerbh
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Does anyone know or have any instructions on how to transfer a biped motion file from 3dsmax to iclone 8 or CC4?



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