English


Profile Picture

iClone 8.4, 8.41 and 8.42 Official Issues Thread

Posted By Peter (RL) 2 Years Ago
You don't have permission to rate!
1
2
3
4
5
6
7

iClone 8.4, 8.41 and 8.42 Official Issues Thread

Author
Message
K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 327, Visits: 1.4K
Oh no, thanks 4u2ges ! I havent noticed IC7/8 using different prop planes.
(even the display clearly indicated that, user error, i have updated my post)

4u2ges
4u2ges
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.6K
In iClone 7 your plane has 2048 polygons (probably a Quad mesh plane)
In iClone 8 you are using a basic plane with 2 polygons. There is not enough mesh to tessellate.. thus the result.




K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 327, Visits: 1.4K
EDIT: The below is a user error, though trying to follow the Manual using the same "square plane" from the iclone props results in the behave below.
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/46-Tessellation-Displacement/Using_Grayscale_Images_for_Displacement.htm?Highlight=displacement
The issue occured because the Iclone 8 plane has only 2 polgons against 2048 in Iclone 7 (thanks to 4u2ges)


( I leave this here , someone else may meet the same circumstances , the tracker issue has been removed)

----------------------------------------------------------------------
I asume this has not been fixed, so i put it here.
In IC8,32 / CC4,32 displacemant maps and Tessellation are not working as in IC7,9x.
I add a video to demonstrate the issue (comments welcome, but i think its not a user error
because it works flawlesly in IC7.


Tessellation :
75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ea5877a8-7306-4926-a952-a971.jpg

Also put a message in the Tracker:
(removed)
4u2ges
4u2ges
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.6K
Try going with 150-200 mm camera and then balance Fog Start/End with Sky scaling for the best visual.

And yes, Sky360 dome is a lot better choice due to its transform flexibility.
Just do not forget to crank the Self-Illumination all the way up for the material.




K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 327, Visits: 1.4K
Interesting ill try that !
Matheus Carvalho
Matheus Carvalho
Posted Last Year
View Quick Profile
New Member

New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)New Member (6 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 33
Could someone please help me, as soon as I open the iclone it starts to move on its own on the x axis from left to right without stopping.
animagic
animagic
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 15.8K, Visits: 31.3K
What I do instead of using the Sky element (.iSky) is to use the built-in Sky dome prop and map the sky texture on that. 

You can play with the scale and depending on the setting the fog will partially hide the sky. The color of the fog also play a role. It's not perfect, but adequate in my case.

Without fog:
75% of original size (was 670x19) - Click to enlarge
With fog:
75% of original size (was 670x19) - Click to enlarge



K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 327, Visits: 1.4K
Thanks for the answer, but this doesnt seem to work.
The fog covers the center of the sky dome only. So if i make the sky smaller/larger only the centered (dark) fog area changes but not the thickness of the fog,
which i would have expected to become thinner/thicker. So in all i wont be able to make the sky shine through, not even when readjusting the fog sliders .
Hope i am not understanding this feature the wrong way.
75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/26eae0d2-e2da-40aa-9477-b1aa.jpg
75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/982e9e9b-8ddd-4944-a096-48fc.jpg
4u2ges
4u2ges
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.6K
using Fog on a sky "Fog influence" makes the sky completely dark

It all comes down to sky scaling. By default it's scaled to 1000 (a huge sphere which stretches beyond fog end distance).
You may set the sky scale to 100 and then go up as necessary to accommodate for distant shots and at the same time to be within the reasonable distance "inside" the fog.





K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 327, Visits: 1.4K
Not shure where to post this, i assume the follwing still counts for IC8,4. (FB Issue  = Active)

using Fog on a sky "Fog influence" makes the sky completely dark. I would expext a slider or something that can determine
how much the fog has influence on the sky.Wonder if this is normal.
https://www.reallusion.com/FeedBackTracker/Issue/Fog-only-on-or-off-Bug


75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/ef71a9f0-fabf-4d8b-bd2b-74f9.jpg

1
2
3
4
5
6
7



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!