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How can i rig a dog?

Posted By buddylovesfrenchfries 2 Years Ago
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buddylovesfrenchfries
buddylovesfrenchfries
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https://forum.reallusion.com/uploads/images/d40e6d57-a1ae-46cb-b516-bee5.png


there is no motion to edit



4u2ges
4u2ges
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It has a skeleton. If you go animation tab > Edit Motion Layer, you'd see it.
But no one I know animate animals in iClone unless it's a basic animal like a fish.
I mean you may pose and do some basic movements, but to create a believable animations you need something better than that.
Do the research for rigify in Blender, animate and then import your dog along with animation.





buddylovesfrenchfries
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Okay i now understand what you mean. But how do i import animations to the "animal" I Prop. Do i make it in blender? than import it? If yes than how
buddylovesfrenchfries
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but how would i rig it? like how can i animate if it imports as props and removes the skeleton 
buddylovesfrenchfries
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i agree. It would make everything so awesome. Even having accuRIG have a rig mouth feature would even be amazing. 
buddylovesfrenchfries
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so what do i do? if i import it and it than has no skeleton how am i suppose to animate him
4u2ges
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That is correct. iClone only imports iProps, which is normal for animals.
You may also import through CC as a Creature.




buddylovesfrenchfries
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Yes i imported from blender and did what you said. It than imported but as a prop not a rig,
4u2ges
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Have you made it in Blender? Before exporting make sure to select only the dog mesh and check "export selected" on FBX export settings panel.




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Okay done. one issue..... How do i import it into iclone8 after i finished rigging it. I tried to do it as a fbx rig but it does not import.. please help

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