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By buddylovesfrenchfries - 2 Years Ago
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How can i rig a dog and easily use it for iclone8? Please let me know thank you!
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By Peter (RL) - 2 Years Ago
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Creator Creator 4 and the standalone AccuRig software are designed for bipedal characters so you can't rig four legged animals in those unfortunately.
To be able to use a dog in iClone 8 you will need it to be pre-rigged. Alternatively you can purchase a pack which contains domestic dogs like the one below.
https://www.reallusion.com/contentstore/csproduct.aspx?contentid=AIC320CIENU050120091229001
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By buddylovesfrenchfries - 2 Years Ago
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i have a custom dog i need to rig. where do i rig a dog and can you give me more tips on how i will import a "pre-rigged" dog :)
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By Nirwana - 2 Years Ago
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How (i.e. in what application) did you create the custom dog? Most 3D programs such as Cinema 4D, Blender, etc. make rigging possible. iClone is only suitable for 2-legged, more or less humanoid characters.
If you don't know how to rig your model and it is a one time only situation, you could possible also have somebody else rig it for you.
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By 4u2ges - 2 Years Ago
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This is as "easy" as it gets:
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By will2power71 - 2 Years Ago
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I feel your frustration. This is one of the things I've been requesting since Iclone 6. Accurig is great, but it's only 80% of what we need. iClone is long overdue for a full rigging toolset, including the ability to create controls as well as bones, with spline rigs and IK setups of all types. I mean if they wanted to compromise, then putting a quadruped rig, bird rig, snake rig and set of wings rig would go a long way towards alleviating those frustrations. I really would like to see a full on rigging toolset in iClone.
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By buddylovesfrenchfries - 2 Years Ago
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Okay done. one issue..... How do i import it into iclone8 after i finished rigging it. I tried to do it as a fbx rig but it does not import.. please help
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By 4u2ges - 2 Years Ago
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Have you made it in Blender? Before exporting make sure to select only the dog mesh and check "export selected" on FBX export settings panel.
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By buddylovesfrenchfries - 2 Years Ago
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Yes i imported from blender and did what you said. It than imported but as a prop not a rig,
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By 4u2ges - 2 Years Ago
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That is correct. iClone only imports iProps, which is normal for animals. You may also import through CC as a Creature.
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By buddylovesfrenchfries - 2 Years Ago
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so what do i do? if i import it and it than has no skeleton how am i suppose to animate him
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By buddylovesfrenchfries - 2 Years Ago
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i agree. It would make everything so awesome. Even having accuRIG have a rig mouth feature would even be amazing.
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By buddylovesfrenchfries - 2 Years Ago
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but how would i rig it? like how can i animate if it imports as props and removes the skeleton
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By buddylovesfrenchfries - 2 Years Ago
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Okay i now understand what you mean. But how do i import animations to the "animal" I Prop. Do i make it in blender? than import it? If yes than how
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By 4u2ges - 2 Years Ago
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It has a skeleton. If you go animation tab > Edit Motion Layer, you'd see it. But no one I know animate animals in iClone unless it's a basic animal like a fish. I mean you may pose and do some basic movements, but to create a believable animations you need something better than that. Do the research for rigify in Blender, animate and then import your dog along with animation.
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By buddylovesfrenchfries - 2 Years Ago
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there is no motion to edit
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