I've been using the direct FBX to Unreal for Metahuman Body Animation using this method faithfully for a while now.
Now it no longer works and this happens. Now my character's torso and arms get elongated when I use the imported FBX. (Shown here)
Then when I use iClone's Unreal Live Link, I get the animation but no movement. (Shown Here)
Any help would be much appreciated. This is exhausting.