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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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I've been using the direct FBX to Unreal for Metahuman Body Animation using this method faithfully for a while now. Now it no longer works and this happens. Now my character's torso and arms get elongated when I use the imported FBX. (Shown here) Then when I use iClone's Unreal Live Link, I get the animation but no movement. (Shown Here) Any help would be much appreciated. This is exhausting.
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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@ilyas.nashid When importing, try importing at 30FPS. See photo. Greetings Robert. 
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Add this to the Meta Human Blueprint : https://youtu.be/N7i40HzZlsc?t=260
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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Thanks so much for the quick response! I'll try this after I get off work. Question. If I exported the FBX animation from iClone at 24fps, would it cause an issue with the animation's timing if I import it into UE5 at 30 fps? Should I export it from iClone at 30fps?
@ilyas.nashidWhen importing, try importing at 30FPS. See photo. Greetings Robert. 
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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Thank you so much! I'm confident this will solve the Live Link issue. Will try this when I get off work later. Thanks!! Add this to the Meta Human Blueprint : https://youtu.be/N7i40HzZlsc?t=260
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K,
Visits: 4.8K
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Add the Blueprint first, as Bassline mentioned. When importing, simply select 24 FPS. Greetings Robert
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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WORKED LIKE A CHARM! Thanks gentlemen! Much appreciated!
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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So it worked on my work laptop. But when I got back home the same method didn't work. Sigh. I'm deleting the Metahuman and redownloading fresh like I did at work now. Hopefully this works. If not, I can only think to delete and reinstall UE5.2.
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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The imported FBX on my laptop went back to being hyperextended and wonky for some reason. Earlier it was fine. Well the character looks fine using Unreal Live Link. The export to FBX option is broken now though. Thanks again.
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hoodtronik
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hoodtronik
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
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I spoke too soon. Looks fine in Live Link when recording but when I play it back, it gets even worse. And its still stationary. I have no idea what's going on. SMH
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