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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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Hi Victor, This is kind of a wierd one and I'm not sure how to reproduce it. Let me go through the steps I took to see this in one of my files. - I have a character in CC4
- I import that charaacter into CC 8 (latest versions as of today), animate it and export it to FBX.
- In Blender I use the CC Pipeline to import that character. So far, so good.
- I want to make a change in the diffuse and metalic channels of my character's jacket. So...
- I go back to CC4 and update the PBR textures Diffuse and Metallic textures.
- I re-export as an iAvatar file.
- In iClone, with the original character selected in my animation, I import the new version to overwrite it and keep the animations. I check the textures for the jacket and they look good (ie updated)
- I re-export the charaacter as FBX
- In Blender, I remove the original character, purge orphan data, close blender comnpletely and reopen it.
- Using CC Pipeline, I import the new charaacter again.
- In the shader editor for the jacket I can see that the diffuse text was updated peoperly
- However, the Metallic shader still has the old texture file.
So far I've only had this in the first file where i needed to update a character's textures. I'll find out if this happens in other files later today. One thing of nbot, I do have Automaticall Pack External FIles checked for these models in Blender. Not sure if that bit of info helps or not. Thanks in advance for your help with this!
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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