Profile Picture

iClone 8.2, 8.21 and 8.22 Official Issues Thread

Posted By Peter (RL) 2 Years Ago
Rated 5 stars based on 1 vote.
1
2
3
4

iClone 8.2, 8.21 and 8.22 Official Issues Thread

Author
Message
Peter_737068
Peter_737068
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)Veteran Member (533 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 45, Visits: 184
I don't think this issue is related directly with the latest version as I've noticed it for a while  but whenever I try to use the graph editor with the base keys I find Iclone slows to a crawl. I appreciate that there are a large number of keys on the base layer however I never run into these same issues in other 3D packages which makes me suspect there's a fundamental flaw in the code for this? Is this something that could be optimized in future releases?

Peter
TheDCB1985
TheDCB1985
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)Senior Member (383 reputation)

Group: Forum Members
Last Active: Last Week
Posts: 18, Visits: 892
animagic (5/26/2023)
I'm sorry to say that I still have frequent crashes with 8.23. I'm adding a prop to scene for example, it shows the 26% load progress bar and then crashes. Fortunately, we have crash recovery, but still...:unsure:


I still have the same problem but no crash recovery. It happens on both machines I'm using. 

Peter (RL)
Peter (RL)
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: Last Year
Posts: 23.1K, Visits: 36.6K
barca-8 (5/30/2023)
Somewhat confused by the statement below. You want everything in one place, but we're to report the problem first in Feedback Tracker and then discuss the problem in this thread(?)

Which place is "the one place"? This thread or Feedback Tracker?

Important: If you do find any bugs, issues or glitches in iClone 8.21, please can you report them first in the Feedback Tracker. Then feel free to discuss the issues in this thread but do try to include a link back to the original Feedback Tracker report or your tracker number.

As always it will help us greatly if we can keep all technical issues in the one place (this thread). This will help the development team keep track of any problems.


All issues should be posted in the Feedback Tracker first if you want the development team to look into the problem. You can then optionally discuss with other users in this thread here as sometimes others may have workarounds for problems that may help until a permanent fix is found. By "one place" we also mean not creating separate threads for issues.

So to summarise:

1. Report the issue in the Feedback Tracker (very important)
2. Optionally post here in the issues thread if you wish to seek help or advice from your fellow iClone users.


                                                                

Peter
Forum Administrator

www.reallusion.com


barca-8
barca-8
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 218, Visits: 700
Application crash. Using iClone 8.23.

1) Create a keyframed clip using Face Key. Can be anything - any set of expression keyframes. Make clip 10-20 seconds.
2) With the clip selected and the time scrubber near the start of the clip, open Face Puppet and set mode to "Replace". Pick control set "Eyes Head Look". Select the eyes and "head rotation" on the Puppet window's mask.
3) Hit the record button, press space, and begin moving the mouse. iClone will hang and then crash after 10 seconds or so.


barca-8
barca-8
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)Distinguished Member (1.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 218, Visits: 700
Somewhat confused by the statement below. You want everything in one place, but we're to report the problem first in Feedback Tracker and then discuss the problem in this thread(?)

Which place is "the one place"? This thread or Feedback Tracker?

Important: If you do find any bugs, issues or glitches in iClone 8.21, please can you report them first in the Feedback Tracker. Then feel free to discuss the issues in this thread but do try to include a link back to the original Feedback Tracker report or your tracker number.

As always it will help us greatly if we can keep all technical issues in the one place (this thread). This will help the development team keep track of any problems.
animagic
animagic
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 15.8K, Visits: 31.3K
I'm sorry to say that I still have frequent crashes with 8.23. I'm adding a prop to scene for example, it shows the 26% load progress bar and then crashes. Fortunately, we have crash recovery, but still...:unsure:



johnsongaric1
johnsongaric1
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)Senior Member (381 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 19, Visits: 238
iclone 8.23.  Bump map does not appear to be working on clothing.  Character creator is ok.  I tried several outfits, everything is flat, no bump.
depredor2018
depredor2018
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)Distinguished Member (1.0K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 69, Visits: 295
76% of original size (was 661x19) - Click to enlarge

I don't know why iClone8 and CC4 both do this....but when I bring a model in to make animations for it I normally plan on using those on a model already setup inside of Unreal Engine.....the problem is that you guys are changing the Hierarchy of the skeletons when we import them....parenting the actual Root bone to your RL_BoneRoot but when you export it, the hierarchy remains like this....which complicates things because sometimes such as Vehicles for example....the animations are 100% incompatible....which means now I am forced to spend extra time setting up an IK Rig for the Original and your messed up version...and an IK Retargeter as well. Only then can I retarget the animation so that I can actually use it. Sometimes, for example when making a driving animation I need to animate both at the same time.

Me and several others have complained about this problem on several occasions, and we feel like were just being ignored.
hansolo007
hansolo007
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)Senior Member (316 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 19, Visits: 106
w7media -- I can't speak to the crashes, but the reason for using something like Unreal as part of the pipeline, is that the quality of the final image ends up far superior. For my part, I use iClone to refine the motion capture, or to animate, and then send everything to Unreal where I have the benefit of operating virtual cameras, using real world accurate lights and cameras (which is necessary for what I am doing) + access to the vast array of assets, textures/materials and plugins that have been created for Unreal. iClone is fantastic, but in the same way you CAN animate in Unreal, but it's not the best option. That's where I choose iClone. Similarly you CAN finish in iClone, but there are better render engines and additional professional functionality available via something like Unreal.

Does the crashing still need to be fixed? Sure does.
JeffJ
JeffJ
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)Junior Member (109 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 10, Visits: 226
Agree-crashes, hangs, "not responding" 

1
2
3
4



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!