Kelleytoons (1/9/2023)
Polys ain't an issue - I have scenes with millions of them that work just fine (even on my older graphics card).
It's odd if you have so few objects that's still an issue - it's nearly ALWAYS objects that causes the problem. Even 20 simple spheres can bring a system down to its knees (the workaround is to combine them into one). You can always post your scene for others to look at, but your troubleshooting process should also reveal it. Are your characters wearing multiple items of clothing? That could be an issue as well (again - objects).
Somewhere on this forum there are some benchmarks for the default loft scene (the one with the staircase). You can always try loading that one in and seeing what your FPS and/or rendering times are - that would give you a big clue as to whether it's your system or not (my bet is not).Hey there Kelleytoons! I've loaded and played the "
2.Loft Scene.iProject" as you suggested and the FPS I got ranged from
50 to 60 FPS. Since I've noticed there are no moving characters in the project and only the camera is moving, I also
removed both characters in my own project. I hit play, and I got
60 FPS!
:D That means the characters are the primary source of the slow down. But I need moving characters in the scene
:P I only have
3 Clothes layers for 1 character (dress, shoes, & underwear) and
1 clothes layer for the other. The female is wearing 5 small jewelries (earrings pair, bracelet, ring, & necklace). But my suspicion is the
hair objects are the real cause of the lag because each character has more or less
5-6 layers of hair components on their head. I'm using
Reallusion's Hair Builder and
Tokomotion's Hair Studio Vol. 1. So as a test, I temporarily deleted all the
hair layers from both characters head and when I pressed play (Realtime), I was able to achieve
20 to 30 FPS. The lag time was significantly reduced when moving my mouse inside the scene so with that, I can already continue working in
iClone 7. But my problem now is, my characters are both bald.
:laugh:
I checked the Internet on how to
merge objects in
iClone 7 and I can only find out how to do it with
props (attach & merge sub-props). Would you know of a way how to merge hair layers into one or how to optimize character's hair while they can still retain physics/dynamic effects?