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iClone Bone/Joint Rigging Mess

Posted By Brucek5 4 Years Ago
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Brucek5
Brucek5
Posted 4 Years Ago
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I can't seem to find anywhere on the Internet about iClone's very strange Bones/Joint rigging, making not attritive to use with other 3D applications where animation is retargeted (exporting FBX or BVH"). Here's my list:
1. The biggest issue is the bones not have a common "up-vector" or in other words, the bones axis are not the same. In the middle body, "z" points up, legs, point down, feet point back. No matter what app I load an iClone file (Cinema 4D, Blender, DAZ 3D, Autodesk SDK, the axis are not same.
2. There's no logic to the rigging rotational values. You should be able to zero out all bone rotations and get a default pose (like a "T" or "A"). If you zero an iClone figure you get a mess. You can't simply export it in a standard pose and then zero the rotations because the values are so far from zero you get gimble oscillations.  I'm guessing Motion Builder users are having the bone rig, re-rigged, because files I've used that have come from Motion Builder are not like iClone files.

I started to write some Python code to try to fix the bone 3D rotational matrix math, but after going through two up-vector changes had had to stop and ask why am I the only one seeing this mess?


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Forum Post iClone Bone/Joint Rigging Mess By Brucek5 ( 4 Years Ago )
Forum Post [quote][b]Brucek5 (10/11/2022)[/b][hr]I can't seem to find anywhere on... By AutoDidact ( 4 Years Ago )
Forum Post Hi AutoDidact, Thanks for the reply. To make sure we're on the same... By Brucek5 ( 4 Years Ago )
Forum Post [quote]You can open DAZ and add a native DAZ character to your... By AutoDidact ( 4 Years Ago )
Forum Post Hi AutoDidact; Thanks for the reply again. I will look at your videos... By Brucek5 ( 4 Years Ago )
Forum Post [quote]Thanks for the reply again. I will look at your videos as I... By AutoDidact ( 4 Years Ago )
Forum Post Hi AutoDidact, I was unable to find a video on your channel where you... By Brucek5 ( 4 Years Ago )
Forum Post Hi in this old video where I create an animation in iclone... By AutoDidact ( 4 Years Ago )
Forum Post Here you go.... By Rampa ( 4 Years Ago )
Forum Post Just do not forget to set "Limits Off" for the entire bones hierarchy... By 4u2ges ( 4 Years Ago )
Forum Post [quote][b]4u2ges (10/12/2022)[/b][hr]Just do not forget to set "Limits... By AutoDidact ( 4 Years Ago )
Forum Post All, I actually made some progress! AutoDidact: I spent some time... By Brucek5 ( 4 Years Ago )
Forum Post [quote]your short DAZ video didn't show how the character got into... By AutoDidact ( 4 Years Ago )
Forum Post Hi AutoDidact, I'm sorry if my response sounded negative in light with... By Brucek5 ( 4 Years Ago )
Forum Post [quote]Hi AutoDidact, I'm sorry if my response sounded negative... By AutoDidact ( 4 Years Ago )
Forum Post Good news! Now that I have a non-iClone character imported and... By Brucek5 ( 4 Years Ago )
Forum Post Glad to hear its all sorted. By AutoDidact ( 4 Years Ago )



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