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Unreal LiveLink not working as it should

Posted By stewartscott3 3 Years Ago
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Unreal LiveLink not working as it should

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stewartscott3
stewartscott3
Posted 3 Years Ago
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Last Active: 2 Years Ago
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I am trying to start a new project in Unreal engine 5.0.3 whereby I can practice animation across the two platforms. I have followed all the instructions and managed to create a link between iClone 8 and My new level in Unreal. However when I choose to transfer a standard character (as a test) to Unreal I get the following message.



I have put the right folder in to the content folder of my project as you can see from the image below.

47% of original size (was 1072x460) - Click to enlarge

I did notice two conflicting statements 

47% of original size (was 1072x460) - Click to enlargehttps://forum.reallusion.com/uploads/images/fc8f9a1e-9f2d-416d-aa9f-4fdb.jpg

47% of original size (was 1072x460) - Click to enlargehttps://forum.reallusion.com/uploads/images/3bad1e3d-0602-4ed8-bbe5-d8c4.jpg


So which is it - Will this not work in Unreal 5 or not? As it stands this is how my character looks in Unreal 5 which is ridiculous

47% of original size (was 1072x460) - Click to enlargehttps://forum.reallusion.com/uploads/images/f25da879-cd83-4f61-be69-dab8.jpg 


rosuckmedia
rosuckmedia
Posted 3 Years Ago
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@,stewartscott3
Just a quick question, do you have the PLugins enabled.?
47% of original size (was 1072x460) - Click to enlargehttps://forum.reallusion.com/uploads/images/133c7f6a-d80c-477c-9a6a-d3b3.png
Greetings Robert



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