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lollosone
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lollosone
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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I bought only CC4 since I didn't need the extra features of Iclone 8, and I am totally content with iClone 7. Although today I realized that I cannot push my CC4 content over to iClone. The "send to iClone" option is disabled; so I saved my character as iAvatar; but when I load it in iClone7, I get an error and it does not load. I tried with different content, including an actorcore character and the result is the same. Basically am I forced to export to FBX and re-import in iClone, like if I was using 2 totally disjointed apps? Are you implying that I need to buy both applications to retain the interoperability between the 2? Who came up with this and thought it was a good idea?
There are workarounds, sure, but the whole point for buying those 2 together is to have them interop with each other, without having to deal with conversion or other things like this. In my book I would expect content from either app to load even if the versions are different. I can still open files in Blender from 2019, that I made with blender from 2022, so what gives? Is this a bug?
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Sophus
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Sophus
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 230,
Visits: 2.6K
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The file format changed and cannot be read by IC7.
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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I would expect content from either app to load even if the versions are different. I can still open files in Blender from 2019, that I made with blender from 2022, so what gives? FYI: Opening new blender files in older blender version will break the weighting on any character rigs that were saved with new version. I learned this the hard way when I blindly upgraded to 3.0 and had stability problems rendering animations. I returned to 2.93 and found all of my Character ,rigs saved with 3.0 ,were destroyed.:w00t: Thankfully Blender 3.1 ,and beyond, fixed the crashing issues but it was bitter lesson none the less.
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Files from newer versions of iClone/CC have NEVER been downwards compatible, so nothing new here.
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lollosone
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lollosone
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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What a nightmare.... And yes, other applications do not guarantee retro-compatibility for newer file formats, but they allow you to work around that with specific conversion tools or partial import. Been working 25+ years in software and the fact that every new version of an application break file compatibility is just mindblowing to me. We are not talking about 2-3 versions apart...
I guess I just made a huge mistake in spending money for CC4, lesson learned about Reallusion and their practice that force you to basically ALWAYS need to buy their new apps in pair. I thought I was going away from wasting time porting to FBX everything back and forth, and instead here I am, YAY.
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AutoDidact
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AutoDidact
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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lollosone (8/27/2022) What a nightmare.... And yes, other applications do not guarantee retro-compatibility for newer file formats, but they allow you to work around that with specific conversion tools or partial import. Been working 25+ years in software and the fact that every new version of an application break file compatibility is just mindblowing to me. We are not talking about 2-3 versions apart...
I guess I just made a huge mistake in spending money for CC4, lesson learned about Reallusion and their practice that force you to basically ALWAYS need to buy their new apps in pair. I thought I was going away from wasting time porting to FBX everything back and forth, and instead here I am, YAY.
I can understand your frustration. The wise choice would have been to buy Iclone 8 and at least salvage ALL of your existing previous version content especially if you have the pipeline version of CC3 & 3DXchange. I even still have Old “dead eyed” Chuck&Gwen from iclone 5.5.
I can understand your frustration. As it stands now the only thing you can really do ,with CC4 alone, is create characters for export to one of the major 3DCC’s or game engines.
And it this point Daz /Genesis is a far cheaper alternative, to CC4, for creating characters for those other platforms and the free accurig tool makes it even cheaper rig your own meshes for exporting to the 3DCC’s or game engines.
Although you may be able to “back door” them from CC4 into Iclone 7 as non standard FBX characters via ,3DX pipeline ,if you have the version.
IMHO I think the Reallusion should consider combining CC& IClone into one single application at some future point.
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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@lollosone: come to think of it you do have a point because 3DXchange did allow exporting to different iClone versions and the pair of IC8/CC4 was supposed to encompass all of 3DXchange functionality. RL has also been remiss in their upgrade campaign (the one where you bought content), which included offering CC4, but didn't mention that if you were not going to use external applications that CC4 on it's own was of little use.
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lollosone
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lollosone
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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AutoDidact (8/27/2022)
I can understand your frustration. The wise choice would have been to buy Iclone 8 and at least salvage ALL of your existing previous version content especially if you have the pipeline version of CC3 & 3DXchange. I even still have Old “dead eyed” Chuck&Gwen from iclone 5.5.
I can understand your frustration. As it stands now the only thing you can really do ,with CC4 alone, is create characters for export to one of the major 3DCC’s or game engines.
And it this point Daz /Genesis is a far cheaper alternative, to CC4, for creating characters for those other platforms and the free accurig tool makes it even cheaper rig your own meshes for exporting to the 3DCC’s or game engines.
Although you may be able to “back door” them from CC4 into Iclone 7 as non standard FBX characters via ,3DX pipeline ,if you have the version.
IMHO I think the Reallusion should consider combining CC& IClone into one single application at some future point. The problem is that everything is basically tied to each other, and we are talking of hundreds of dollars. It is basically twisting a hand because if you want to continue to use your existing projects you are stuck and need to update, or have to use the old apps. This is not how things should be done; I can accept this kind of money grabbing focusing on a Chinese company that is mainly focused on profit and monetization, but RL should not need this for sure; since they make solid products. At this point I can't go back... I spent a ton of money for assets and CC3 and CC4 and iClone7, it is not like I can turn back or get my money back (In fact I picked iClone 7 to get the CC4 upgrade during the promo period last winter... If I knew that this is what would happen I would not really hop on the ecosystem and just continue to use CC3 to export to Unity and be done with it.). This is my last RL product I buy; I have no intention to waste money and time into this circus at this point, and I am just hoping that I can sell my cc4 license to somoene else to get out of this mess, because as things are now I am just 500 dollars lighter, because I bought something I can't use with iClone7 and with a big problem to deal with. Way to go. I will salvage what I can and move out of CC4 as fast as I can; which is all time I have to spend that was not planned at all. I am sorry it ended up this way; but I don't have time to waste with shenanigans. Thanks for your reply.
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lollosone
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lollosone
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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animagic (8/27/2022) @lollosone: come to think of it you do have a point because 3DXchange did allow exporting to different iClone versions and the pair of IC8/CC4 was supposed to encompass all of 3DXchange functionality.
RL has also been remiss in their upgrade campaign (the one where you bought content), which included offering CC4, but didn't mention that if you were not going to use external applications that CC4 on it's own was of little use.If they would clearly state that the files were incompatible, this would not be an issue. I have been converting formats between apps for years, so I am prepared to do some legwork; but isn't the whole point of iClone and CC to be interop? with each other seamlessly? If you get 3DSmax from few years ago you can still open newer files (they may need some work, sure); because the FBX standard is a standard that allow for extensions, so it is forward and retro compatible to an extent.The old iClone Xchange would do most of the work as you know; and it still can do that, but it is all time I have to spend to do that; and since I work mainly with 3d engines, the whole iClone suite of tools is even redundant to me; I just needed the rigging and syncing up of characters while I iterate them and reduce their poly count. Back to Blender I guess, cleaning up CC3 output and then into Unity/Unreal
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jeffkirkland
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jeffkirkland
Posted 3 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 290,
Visits: 1.7K
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I think it also comes down to your industry expectations. I know as a video editor I have absolutely no chance of being able to open a newer version project in an older version of the same NLE without a whole lot of work and headaches to get it there. It wouldn't even occur to me to expect that sort of compatibility with iClone or CC4.
Jeff Kirkland | Director • Cinematographer • Storyteller Hobart • Tasmania • www.one18films.com SYSTEM: AMD Ryzen 5 5500 | 32gb RAM | RTX 3060 12gb | 1tb SSD System | 44tb HDD Storage
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