Profile Picture

3,000 free mocap moves from Bandai Namco

Posted By Amper Sand 3 Years Ago
You don't have permission to rate!
1
2
3
4

3,000 free mocap moves from Bandai Namco

Author
Message
Amper Sand
Amper Sand
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 731, Visits: 5.2K
Just found this:

Bandai Namco Research, the R&D division of game publisher and developer Bandai Namco, has released a massive library of free motion-capture data for research and personal use. The data, recorded at Bandai Namco’s own mocap studio, comprises over 3,000 individual moves.
http://www.cgchannel.com/2022/05/download-3000-free-mocap-moves-from-bandai-namco-research/

EDIT: duplicate topic, already posted here:
https://forum.reallusion.com/513867/new-BVH-motion-files



______________________________________________________________________________
Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12

yepkoo
yepkoo
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 1.2K, Visits: 1.9K
If I remember correctly, it was distributed under the CC 4.0 license (Author attribution required).
When I look at it now, it says both CC 4.0 license and for personal use.
If you are not going to use it for hobby purposes, it does not seem useful.



----------------------------------------------------------------
https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


animagic
animagic
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 3 days ago
Posts: 15.8K, Visits: 31.3K
Still a helpful reminder because I missed that initial thread.



AutoDidact
AutoDidact
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 2.1K, Visits: 13.6K
I actually downloaded that archive a few months ago they are pretty awful as I remember.


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


argus1000
argus1000
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 606, Visits: 11.6K
I downloaded the whole group of 3000 files today. I had some hiccups with database set 2. I had a not enough memory error when I tried to transfer it all at the same time. I had to separate the folder in 3 parts. But I had some experience doing that kind of thing with 3DXchange. All went well. Now I only have to transfer them to iClone 8.

Those files might seem repetitious at times, but the movements seem very smooth as far as I can tell. Thanks for posting them and thanks to 4u2ges for the profile.





My latest movie THE GOLDEN MAN, and a few othershttps://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.6K
Thanks for posting them and thanks to 4u2ges for the profile.

No problem. The only thing to add, is that RL fixed the issue with CC4 profiles in 4.02.
So that profile would fine in CC4 batch motions import.
It might be faster since it's 64 bit.


Spoke too soon. Motions are converted fine in CC4, but the root is kind of messed up. Slippery feet above the ground....
Maybe I need to tweak profile for CC4....




Amper Sand
Amper Sand
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 731, Visits: 5.2K
argus1000 (8/21/2022)
I had some experience doing that kind of thing with 3DXchange. All went well. Now I only have to transfer them to iClone 8

Me I used an "modern" IC8-approach:
In IC8 I created a new project and placed there the standard dummy character. In windows explorer I selected all the bvh files (I renamed them conveninetly before) and I dragged them over the dummy. IC8 prompted me to specify the character profile so I chose the one kindly provided by @4u2ges (thanks!), I specified a custom folder where to be dumped all generated .rlmotion files, I unchecked "add to perform", wait for about five mins for conversion and tadaam.



______________________________________________________________________________
Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12

animagic
animagic
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 3 days ago
Posts: 15.8K, Visits: 31.3K
For those, like me, who have a hard time finding the actual ZIP file, here is the link: https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset/archive/refs/heads/master.zip



4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.6K
I actually downloaded that archive a few months ago they are pretty awful as I remember.

I disagree. You just need to filter them through.
Characterized walk motions are great and fairly easy loop-able.






Zeronimo
Zeronimo
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)Distinguished Member (4.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 482, Visits: 19.3K
animagic (8/21/2022)
For those, like me, who have a hard time finding the actual ZIP file, here is the link: https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset/archive/refs/heads/master.zip


@animagic thanks a lot for the direct link, I too searched in vain without finding anything.

1
2
3
4



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!