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AccuRIG not displaying textures

Posted By thetone 2 Years Ago
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thetone
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Hey everyone, just started playing around with this and I realize it's new software.
However...I am having alot of issues with models not loading and/or displaying textures in the AccuRig preview window. The meshes load fine, but their textures are missing.
I've tried several models with varying texture types (jpg, png, tga) etc...and also tried re-exporting the models from different file formats. Nothing works.
The sample models work fine, but nearly ALL of the models I've tried don't work. I would say 1 out of 10 will work.
Any thoughts or guidance is greatly appreciated.

On a side note...this software is quite amazing! I've always struggled with the whole rigging thing, and this takes all the headaches out of the process...great stuff!
jeff.davies
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Hi TheTone,
   I've noticed the same thing, but I think its just a display issue in the AccuRIG  software. Once you export out tor FBX it should work fine.

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
thetone
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Hi Jeff...thanks for the reply
You maybe correct, however it's a shame that you can't see the textures in the application...and then when you export it to ActorCore to test out your model with animations, the textures are also missing there too. It's not a deal-breaker, but it's a shame you can't see your model animating with all the right textures applied.

Maybe they will fix it soon...or post some detailed instructions on how best to prep your mesh/textures. For example, it's unclear whether your textures need to be in the same folder or a subfolder (of the same name). I've tried both along with a bunch of other things...but to no avail.

As noted earlier...this is new software, so hopefully they will fix it soon!
Tim(RL)
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thetone (8/19/2022)
Hi Jeff...thanks for the reply
You maybe correct, however it's a shame that you can't see the textures in the application...and then when you export it to ActorCore to test out your model with animations, the textures are also missing there too. It's not a deal-breaker, but it's a shame you can't see your model animating with all the right textures applied.

Maybe they will fix it soon...or post some detailed instructions on how best to prep your mesh/textures. For example, it's unclear whether your textures need to be in the same folder or a subfolder (of the same name). I've tried both along with a bunch of other things...but to no avail.

As noted earlier...this is new software, so hopefully they will fix it soon!


Hi thetone,

Thank you for using our new application, we appreciate it a lot.
Is it possible to provide the model that has missed the texture to us?
We will try our best to find out the reason.
Thank you

Best Regards,
Tim
thetone
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Hi Tim, thanks for responding!

I have a bunch of examples that I could send...but I'll find one and zip it up. Please let me know how best to get it to you.

On a side note, I've since been "tooling around" and found a workflow that seems to work. I take my mesh and textures and load it into Iclone8, re-export it as an FBX (with embedded textures). Then when I load the newly exported model into AccuRig, the textures appear. A bit cumbersome, but it does seem to work.

At any rate...happy to send you some examples, just let me know the process Wink
Peter (RL)
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thetone (8/19/2022)
Hey everyone, just started playing around with this and I realize it's new software.
However...I am having alot of issues with models not loading and/or displaying textures in the AccuRig preview window. The meshes load fine, but their textures are missing.
I've tried several models with varying texture types (jpg, png, tga) etc...and also tried re-exporting the models from different file formats. Nothing works.
The sample models work fine, but nearly ALL of the models I've tried don't work. I would say 1 out of 10 will work.
Any thoughts or guidance is greatly appreciated.

On a side note...this software is quite amazing! I've always struggled with the whole rigging thing, and this takes all the headaches out of the process...great stuff!


Hi...

A couple of things to note about missing textures:

1. If the character is an FBX, it should work fine if the textures are embedded, but should also work if the textures are in an accompanying folder of the same name with an FBM extension.

2. For OBJ characters you normally have an accompanying .mtl file which tells the software opening the .obj where to look for the textures. The problem with this is the textures in the mtl file may be set to a folder or drive that you don't have which accounts for the textures not appearing in AccuRig. You can normally work around this by editing the .mtl file in a text editor like Notepad.

So for example, I have a character called HaydenUD.obj. It also comes with a HaydenUD.mtl file and a folder called HaydenUD which contains the textures. So in the sample from the mtl file shown below you can see the location of the textures are correctly mapped. If yours are not then you will need to edit the .mtl file to correct the issue.

newmtl Material_57
    Ns 100.000000
    d 0.000000
    Ka 0.200000 0.200000 0.200000
    Kd 0.501961 0.501961 0.501961
    Ks 0.000000 0.000000 0.000000
    map_Pm HaydenUD/Material_57_metallic.png
    map_Pr HaydenUD/Material_57_roughness.png

newmtl Material_58
    Ns 11986900.000000
    d 1.000000
    Ka 0.200000 0.200000 0.200000
    Kd 0.501961 0.501961 0.501961
    Ks 0.000000 0.000000 0.000000
    map_Kd HaydenUD/Material_58_diffuse.jpg
    map_Pm HaydenUD/Material_58_metallic.png
    map_Pr HaydenUD/Material_58_roughness.png

I hope this helps a little.


                                                                

Peter
Forum Administrator

www.reallusion.com


thetone
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Hi Pete...thanks so much for the detailed explanation
I managed to edit the MTL files on a few of the OBJ models that weren't working, and now they are! Super Helpful! Wink

The only thing I'm a bit confused on is your notes on FBX. When you say "should also work if the textures are in an accompanying folder of the same name with an FBM extension", are you saying the name of the folder should have a .FBM at the end? I did try that, but it doesn't work, so I'm assuming I'm just not understanding this part. Any clarification on this would be super helpful!

Thanks again...
animagic
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thetone (8/23/2022)
The only thing I'm a bit confused on is your notes on FBX. When you say "should also work if the textures are in an accompanying folder of the same name with an FBM extension", are you saying the name of the folder should have a .FBM at the end? I did try that, but it doesn't work, so I'm assuming I'm just not understanding this part. Any clarification on this would be super helpful!

What Peter means is that if, for example, the file is called test.fbx the required textures could be in a subfolder called test.fbm. Creating the subfolder yourself wouldn't help.

Sometimes the only way is to apply textures manually which is a pain of course.


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