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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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animatedbeing (7/31/2022)
Still trying to figure out what "Upgrade - Extended" means on my order history page. I did a test and ordered the upgrade on a purchase made in January. I got a duplicate item instead with the standard license. 35% of original size (was 1455x247) - Click to enlarge Any applicable content you already purchased before the 27th July 2022 is automatically upgraded to the Extended License. You don't don't need to upgrade it yourself. However, please remember that not all content requires an Extended License to use in games and apps so some content will still show the Standard License. Content like props, motions, accessories and materials can be exported for use in games with the Standard License. In the example you show above, you already had an extended license for the Parka Coat you previously purchased, so by purchasing a Standard License version you now have two copies of the same product.
Peter Forum Administrator www.reallusion.com
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animatedbeing
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animatedbeing
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 114,
Visits: 1.8K
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Peter (RL) (8/1/2022)
animatedbeing (7/31/2022)
Still trying to figure out what "Upgrade - Extended" means on my order history page. I did a test and ordered the upgrade on a purchase made in January. I got a duplicate item instead with the standard license. 35% of original size (was 1455x247) - Click to enlarge Any applicable content you already purchased before the 27th July 2022 is automatically upgraded to the Extended License. You don't don't need to upgrade it yourself. However, please remember that not all content requires an Extended License to use in games and apps so some content will still show the Standard License. Content like props, motions, accessories and materials can be exported for use in games with the Standard License. In the example you show above, you already had an extended license for the Parka Coat you previously purchased, so by purchasing a Standard License version you now have two copies of the same product. I got clarification from support - We are sorry for the system error, we've fixed this error. Since you purchased Parka Coat iContent on 1/2/2022, and now you pay the difference to upgrade to export license (Now we call it Standard license), so your first order should be iContent, not extended license. And now you've upgraded it to Standard License (We call it Export license before). I checked my history is now correct:35% of original size (was 1455x247) - Click to enlarge I had a number of iContent->Export upgrades in my last week but missed the boat by not checking out on 7/26. Ultimately, I don't really need the extended licenses right now, since this is mainly a hobby for me. I do plan to do a few non-public VR learning projects and proofs of concept, which I believe can be covered by upgrading to the Standard licenses. Given the cost of hiring a content creator, I believe it is fair to pay more to get an export license if I later do a commercial project.
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mehmet.alpakut
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mehmet.alpakut
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4,
Visits: 104
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Hello, I am a single indie game developer who develops games for third-party publishers. As you can see in the attachment, I have these products in my inventory which started to be shown as standard license after the license agreement change: * Skingen Tool Plugin Pack (Plugin) = Standard Licence & Headshot Plugin Pack (Plugin) = Standard Licence & Digital Soul Animation Pack = Standard License & Hair Patches Pack = Standard License. I purchased them a while ago and they are exportable. I looked at their item page and they are not provided with extended license (There is no extended license for them at all on the website). Therefore, I think that it is not possible to get their extended license. Can I still use them in my game development? if not, to be honest, they are useless for almost any developer because there is no extended license for them.So, Can I use them for my indie commercial game development? (Yes or No)35% of original size (was 1455x247) - Click to enlarge
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yepkoo
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yepkoo
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 1.9K
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Yes you can use. Extended license only required for some CC4 products. If you look at the previous posts Peter must have posted a post about it I am satisfied with RL products and it is impossible for me to cover the cost of these products even if I wanted to from now on. It would be really nice if there was a distinction for corporate clients. All I will do is wait for product campaigns to be made at standard prices. Of course, if there are such campaigns, I do not know if it will coincide with the time when I had money.
Also, pricing should vary from product to product.It doesn't really make sense to buy a 1 month marvelous designer license for $40 and sell a t-shirt you can make in 30 minutes for $60.
If the store prices (Hair, clothes, etc.) were this high before I bought these programs, I probably wouldn't be able to buy any products as an individual user. So even if I wanted to, I couldn't buy it.
I think it is really important to separate Individual and Corporate customers. Or I can suggest another solution. There is no guarantee that a game will survive in the market. At least for individual users, the game may initially be allowed to be sold with the standard license. If the game is sold, the extended license fee of these products or a fixed amount may be requested. Because if you buy 3 hair packs, it costs 2-3 thousand dollars and they are really crazy numbers.
I'm not saying what RL did is wrong. However, a common solution should be proposed to include individual users. If there are standard licensed products in the game, permission can be obtained by contacting RL at the beginning and payment can be requested according to the progress. I'm sure that someone whose game sells well will pay more. As long as RL is on the side of individual users in this regard.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
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Sifr
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Group: Forum Members
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Posts: 647,
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Some of my content is listed as iContent on my order history page and I have to purchase a standard license which is basically the price of the export license. The extended license is 5x what the export license cost was, so the export license is now 5x. I thought everything started at standard anyway, but 5x export to now extended is a bit of a stretch & the numbers on the upgrade page aren't lying to my eyes I know that much. I now have sticker shock where once the prices for upgrades were manageable.
---------------------------------------------------------------------------------------------- Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen. CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron Ready:):D:P;):cool::hehe::smooooth::crazy::satisfied::Wow::pinch::exclamation::alien::discuss::kiss::arrow::(:angry::sick::exclamation::blush::Whistling::w00t::w00t::w00t: SurfaceBook 2 Windows 11 Pro 64-bit Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz -2.11 GHz 512GB Solid State Hard Drive 8GB RAM Nvidia GeForce 1050GTX Dell Alienware m18X R2 18.5" Custom Convertible Tablet Windows 8.1 Pro 64-bit Intel Core I7-3840QM 2.80GHz Quad Core 8 Thread 3.2GHz Turbo 512GB Solid State Hard Drive+1TB X2 RAID Disk Drive 32GB RAM Nvidia Geforce GTX 680m 2GB X2 SLI Custom Multi-touch. Dagi capacitive touch stylus Microsoft Surface Pro 2 10.1" Tablet Windows 10 64-bit Intel Core I5-4200U 1.60GHz 2.3GHz Turbo 128GB Solid State Hard Drive 4GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer screen Surface Pen+Axiotron Studio Pen Asus Vivo Tab 8" Tablet Windows 10 32-bit Intel Atom Z-3740 1.33GHz Quad Core 32GB Solid State Hard Drive 2GB RAM HD 4000 Graphics Multi-touch Wacom Digitizer Wacom stylus.
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Sifr (8/3/2022) Some of my content is listed as iContent on my order history page and I have to purchase a standard license which is basically the price of the export license. The extended license is 5x what the export license cost was, so the export license is now 5x. I thought everything started at standard anyway, but 5x export to now extended is a bit of a stretch & the numbers on the upgrade page aren't lying to my eyes I know that much. I now have sticker shock where once the prices for upgrades were manageable.You only need the Extended License if the CC Component content is to be used in mass distributed games or applications. The Standard License will allow you to export your content for non game and app use, such as for use in other 3rd party software like Blender, Omniverse, 3DS Max, Maya, Cinema 4D and so on. So to clarify, the Extended License is not the export price. It's the price for exporting CC Components for use in games and apps.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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mehmet.alpakut (8/1/2022) Hello, I am a single indie game developer who develops games for third-party publishers. As you can see in the attachment, I have these products in my inventory which started to be shown as standard license after the license agreement change: * Skingen Tool Plugin Pack (Plugin) = Standard Licence & Headshot Plugin Pack (Plugin) = Standard Licence & Digital Soul Animation Pack = Standard License & Hair Patches Pack = Standard License. I purchased them a while ago and they are exportable. I looked at their item page and they are not provided with extended license (There is no extended license for them at all on the website). Therefore, I think that it is not possible to get their extended license. Can I still use them in my game development? if not, to be honest, they are useless for almost any developer because there is no extended license for them.So, Can I use them for my indie commercial game development? (Yes or No)35% of original size (was 1455x247) - Click to enlarge Only CC Component content that you purchase from the stores requires an Extended License if you plan to use the content in mass distributed games or applications. CC Component content is ccProject, ccAvatar, ccSlider, ccHair, ccCloth, ccShoes and ccGloves. You do not need an Extended License for Props, Scenes, Accessories, Motions or Materials. These can be exported with the Standard License for use in games and applications.
Peter Forum Administrator www.reallusion.com
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Jfrog
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Group: Forum Members
Last Active: Last Year
Posts: 702,
Visits: 4.7K
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CC Component content is ccProject, ccAvatar, ccSlider, ccHair, ccCloth, ccShoes and ccGloves. You do not need an Extended License for Props, Scenes, Accessories, Motions or Materials. These can be exported with the Standard License for use in games and applications. I am not sure I understand. What is a cc component? If I create characters in CC4, they have shoes, hair, Make up, clothes etc... Can I export them in Unity and make a VR app with these character and sell the app to everybody?Yes or no? Its worth nothing to export them to a third party app if we can not sell the final product at the end. This licence model is really confusing. Peter can you shed the light on this please. I couldn't care less about the props and accessories , I need the CC4 character and motions, the rest is useless to me once in Unity.
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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bgames
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bgames
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 10,
Visits: 471
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He explained it, you need an extended license for anything that isn't an animation, material, or prop. So if you purchased a hair from the marketplace, then yes you need an extended license for that to use it in a videogame, same thing for clothing. ccProject, ccAvatar, ccSlider are a little more confusing but I assume they refer to morphs and other basic human shapes, like if you buy a realistic scan base or something. Props are a little confusing also, like would sunglasses be a prop or a clothing - probably have to check the product page to figure it out.
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 15.8K,
Visits: 31.3K
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bgames (8/4/2022) Props are a little confusing also, like would sunglasses be a prop or a clothing - probably have to check the product page to figure it out. Sunglasses are an accessory, which is a prop attached to a character for which a Standard license would be enough.
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