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Substance Painter doesn't recognize the texture sequences on import

Posted By lennart_353578 3 Years Ago
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Substance Painter doesn't recognize the texture sequences on import

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lennart_353578
lennart_353578
Posted 3 Years Ago
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I'm exporting a character to Substance Painter with the built-in Substance pipeline exporter.

In Substance Painter, I'm using UV Tile workflow. https://forum.reallusion.com/uploads/images/6f13acca-58a9-49c5-8245-00c5.jpg

I create a Fill Layer for the Skin texture set, and set the projection to Fill.
https://forum.reallusion.com/uploads/images/bbf5100c-6090-41a9-9fda-8f31.jpg

I import the textures (the first of each sequence).
https://forum.reallusion.com/uploads/images/e8495eb4-db8a-4935-b628-dec4.jpg

Substance Painter does not recognize the sequences, so it won't pull in the rest. Normally, it should recognize it, and big number 5's should appear on each thumbnail.
Obviously because of this, the first texture will appear on each UDIM tile.
https://forum.reallusion.com/uploads/images/a9c99138-03d8-4391-b83d-c0d2.jpg

The worfklow doesn't work. Is this a known error, or I'm doing something the wrong way?





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