Substance Painter doesn't recognize the texture sequences on import
Home
»
Character Creator 4
»
Technical Issues
https://forum.reallusion.com/Topic516605.aspx
Print Topic
|
Close Window
By lennart_353578
-
3 Years Ago
I'm exporting a character to Substance Painter with the built-in Substance pipeline exporter.
In Substance Painter, I'm using UV Tile workflow.
I create a Fill Layer for the Skin texture set, and set the projection to Fill.
I import the textures (the first of each sequence).
Substance Painter does not recognize the sequences, so it won't pull in the rest. Normally, it should recognize it, and big number 5's should appear on each thumbnail.
Obviously because of this, the first texture will appear on each UDIM tile.
The worfklow doesn't work. Is this a known error, or I'm doing something the wrong way?
By MatCreator
-
3 Years Ago
Im having a similar problem in 3D Coat and wondering if its related, and that its a RL issue and NOT a 3d Coat problem. In 3D Coat, the textures wont load. You have to tell it to accept the saved UV info, as it will try to override and replace it.
By Peter (RL)
-
3 Years Ago
Hi...
If you believe the issue is with CC4, please can you report it in the Feedback Tracker. The tracker is monitored directly by product team who will investigate the issue.
To use the Feedback Tracker, please click the link below.
http://www.reallusion.com/FeedBackTracker/
Thanks.