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Substance Painter doesn't recognize the texture sequences on import

Posted By lennart_353578 3 Years Ago
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Substance Painter doesn't recognize the texture sequences on import

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lennart_353578
lennart_353578
Posted 3 Years Ago
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I'm exporting a character to Substance Painter with the built-in Substance pipeline exporter.

In Substance Painter, I'm using UV Tile workflow. 76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6f13acca-58a9-49c5-8245-00c5.jpg

I create a Fill Layer for the Skin texture set, and set the projection to Fill.
76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bbf5100c-6090-41a9-9fda-8f31.jpg

I import the textures (the first of each sequence).
76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e8495eb4-db8a-4935-b628-dec4.jpg

Substance Painter does not recognize the sequences, so it won't pull in the rest. Normally, it should recognize it, and big number 5's should appear on each thumbnail.
Obviously because of this, the first texture will appear on each UDIM tile.
76% of original size (was 662x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a9c99138-03d8-4391-b83d-c0d2.jpg

The worfklow doesn't work. Is this a known error, or I'm doing something the wrong way?

MatCreator
MatCreator
Posted 3 Years Ago
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Im having a similar problem in 3D Coat and wondering if its related, and that its a RL issue and NOT a 3d Coat problem. In 3D Coat, the textures wont load. You have to tell it to accept the saved UV info, as it will try to override and replace it.
Peter (RL)
Peter (RL)
Posted 3 Years Ago
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Hi...

If you believe the issue is with CC4, please can you report it in the Feedback Tracker. The tracker is monitored directly by product team who will investigate the issue.

To use the Feedback Tracker, please click the link below.



                                                                

Peter
Forum Administrator

www.reallusion.com





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