Profile Picture

Is it possible to export smoothed version of the Daz Character from CC3 to Unity

Posted By hvet71 2 Years Ago
You don't have permission to rate!

Is it possible to export smoothed version of the Daz Character from...

Author
Message
hvet71
hvet71
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 4, Visits: 33
Hi all,
Is it possible to export a smoothed version of the Daz character from CC 3 to Unity ? I've noticed it remains low poly when I import it into the game engine.
Thanks
vadim+2
vadim+2
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)Veteran Member (536 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 60, Visits: 1.5K
hvet71 (4/18/2022)
Hi all,
Is it possible to export a smoothed version of the Daz character from CC 3 to Unity ? I've noticed it remains low poly when I import it into the game engine.
Thanks

Not an easy task. The workaround we found on this forum is to use Maya 2020 (newer does not work properly in that regard).
Import your character to Maya
Click on the mesh so the mesh grid is visible
Click on Mesh > Smooth

After it completes smoothing you'll see that the 3d grid on mesh became denser.
Now click Edit > Delete By Type > Non-Deformer History

It can take a while for this step (depending on your hardware), but after it finishes, export your mesh as fbx.
Back up your low poly mesh and replace it with a smoothed one.






______________________________________________________________
Vadim Karpenko, Unreal Engine 4 developer.
hvet71
hvet71
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)Junior Member (116 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 4, Visits: 33
Thanks Vadim Smile

User1278365123
User1278365123
Posted 2 Years Ago
View Quick Profile
New Member

New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)New Member (69 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 4, Visits: 25
"The workaround we found on this forum is to use Maya 2020"

Could you please point me to some of the specific threads that are discussing this issue? I would like to know more about this subject.

Thanks!
Edited
2 Years Ago by User1278365123
gekido
gekido
Posted Last Year
View Quick Profile
Veteran Member

Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)Veteran Member (861 reputation)

Group: Forum Members
Last Active: 3 days ago
Posts: 56, Visits: 222
fwiw In a realtime engine you'd probably want to enable tesselation in whatever shader you're using to achieve the same type of smoothing in-engine that you can see in Daz or CC. 

www.twitter.com/gekido 



Reading This Topic