Is it possible to export smoothed version of the Daz Character from CC3 to Unity


https://forum.reallusion.com/Topic510820.aspx
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By hvet71 - 3 Years Ago
Hi all,
Is it possible to export a smoothed version of the Daz character from CC 3 to Unity ? I've noticed it remains low poly when I import it into the game engine.
Thanks
By vadim+2 - 3 Years Ago
hvet71 (4/18/2022)
Hi all,
Is it possible to export a smoothed version of the Daz character from CC 3 to Unity ? I've noticed it remains low poly when I import it into the game engine.
Thanks

Not an easy task. The workaround we found on this forum is to use Maya 2020 (newer does not work properly in that regard).
Import your character to Maya
Click on the mesh so the mesh grid is visible
Click on Mesh > Smooth

After it completes smoothing you'll see that the 3d grid on mesh became denser.
Now click Edit > Delete By Type > Non-Deformer History

It can take a while for this step (depending on your hardware), but after it finishes, export your mesh as fbx.
Back up your low poly mesh and replace it with a smoothed one.


By hvet71 - 3 Years Ago
Thanks Vadim :)

By User1278365123 - 3 Years Ago
"The workaround we found on this forum is to use Maya 2020"

Could you please point me to some of the specific threads that are discussing this issue? I would like to know more about this subject.

Thanks!
By gekido - 2 Years Ago
fwiw In a realtime engine you'd probably want to enable tesselation in whatever shader you're using to achieve the same type of smoothing in-engine that you can see in Daz or CC.