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Lower Poly count

Posted By rgathje 16 Years Ago
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gizmo
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Posted 16 Years Ago
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peteradam6 (5/24/2010)
"Couldn't I just animate the character in iClone if I didn't wanna get aniMate+? Also, would the character have facial animations or no? I'm guessing that's a NO."


You can apply any DAZ&Poser motions that come with the character, if you can find them amid the confusion (DAZ's library-management method is no better than it is in Poser).

aniMate Plus just gives you a big extra range of animations, and the exciting part was that I had success loading these animations onto characters they were not intended for. For instance, loading Victoria animations onto robots, and they work

Cheers for the inspiration Peter. I had a go and it worked very well although I could not as yet re-use the animations for another character. I exported the animation OK but could not re-import onto another successfully. I'll try again tomorrow, although its just dawned on me that I did not try on a non human character. (Getting myself a little confused now as I saved Vicki as both character and prop). Also I had little time to play with the bone bounding size gizmo in exchange4. Did you touch this? Any tips on the export/import?

I've been importing Daz props for quite a while now, again inspired by a good forum friend of mine who I will not name as she is quite a shy girl, and knocking off the poly's using Meshlab. That works well on most but not all Daz products but this latest development could be exciting in terms of utilizing Daz characters who do not require a speaking part. I'll even consider aniMate Plus when/if I'm satisfied with what I get. By the way, I totally agree with your comment on the Daz library-management. Its a total nightmare. Cheers again.

:cool: gizmo

Apparition
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bluemidget666:

Maybe not maybe yes... I wonder! The best and more illustrative would be some of you folks posting some pictures of those "outstanding" characters and faces. :w00t:

One thing I am absolutely unsure is: Do all this imports behave as fully compliant G3 avatars? This mean can they take clothing from libraries and content? I seriously doubt it! Cloth content (at least the iClone standard) also includes the mesh belonging to the upper, lower, hands and shoes. This means upon application of any clothing, the "outstanding" body parts in the original avatar get replaced by those packed in by the clothing developer.
Actually, after dressing an avatar with library content clothing, the avatar is totally replaced in his basic body with the body parts applied under the clothing.

I guess, the DAZ converted, crunched and animated characters, will be sort of "humanized" props but not actual iClone G3 standard avatars... Nice, but nevertheless, props!

Am I wrong?

Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer


bluemidget666
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I guess, the DAZ converted, crunched and animated characters, will be sort of "humanized" props but not actual iClone G3 standard avatars... Nice, but nevertheless, props!


No you are not wrong, right now there is Iclone avatars that can be clothed and have animation applied to them easily and can lypsyc but "Limited" body shapes or avatars that look just the way I want them but are awkward to animate and have limited facial animation and clothing options...

As for body shapes Iclone can not do ... I would say try creating a realistic looking pregnant woman ....



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D



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