"Couldn't I just animate the character in iClone if I didn't wanna get aniMate+? Also, would the character have facial animations or no? I'm guessing that's a NO."
You can apply any DAZ&Poser motions that come with the character, if you can find them amid the confusion (DAZ's library-management method is no better than it is in Poser).
aniMate Plus just gives you a big
extra range of animations, and the exciting part was that I had success loading these animations onto characters they were not intended for. For instance, loading Victoria animations onto robots, and they work!
Of course, you can just import the rigged DAZ figure to iClone and then make your own animations.
The ability to do mouth and most face animations in iClone are lost, because the lip morphs are lost. You might...
* still be able to move a jaw bone
* do speech in close-up and switch the scene to a CrazyTalk version of the DAZ face.
* green screen all your important face animations in DAZ, then bring into iClone
* model an iClone-standard head with Argile, so as to fit with a screen-capture of the DAZ model's face and texture. Then export the DAZ model with an opaque (missing) head, then attach your new iClone head to the DAZ body.
| iClone 5 Pro | 3DXchange 4 Pro | popVideo Converter 2 | CrazyTalk 6 Pro | CrazyTalk Animator Pro |