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bluemidget666
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bluemidget666
Posted 16 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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I guess, the DAZ converted, crunched and animated characters, will be sort of "humanized" props but not actual iClone G3 standard avatars... Nice, but nevertheless, props!
No you are not wrong, right now there is Iclone avatars that can be clothed and have animation applied to them easily and can lypsyc but "Limited" body shapes or avatars that look just the way I want them but are awkward to animate and have limited facial animation and clothing options... As for body shapes Iclone can not do ... I would say try creating a realistic looking pregnant woman ....

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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Apparition
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Apparition
Posted 16 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 2.2K,
Visits: 4.0K
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bluemidget666: Maybe not maybe yes... I wonder! The best and more illustrative would be some of you folks posting some pictures of those "outstanding" characters and faces. :w00t: One thing I am absolutely unsure is: Do all this imports behave as fully compliant G3 avatars? This mean can they take clothing from libraries and content? I seriously doubt it! Cloth content (at least the iClone standard) also includes the mesh belonging to the upper, lower, hands and shoes. This means upon application of any clothing, the "outstanding" body parts in the original avatar get replaced by those packed in by the clothing developer. Actually, after dressing an avatar with library content clothing, the avatar is totally replaced in his basic body with the body parts applied under the clothing. I guess, the DAZ converted, crunched and animated characters, will be sort of "humanized" props but not actual iClone G3 standard avatars... Nice, but nevertheless, props! Am I wrong? Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer
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gizmo
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gizmo
Posted 16 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 978,
Visits: 1.6K
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peteradam6 (5/24/2010)
"Couldn't I just animate the character in iClone if I didn't wanna get aniMate+? Also, would the character have facial animations or no? I'm guessing that's a NO." You can apply any DAZ&Poser motions that come with the character, if you can find them amid the confusion (DAZ's library-management method is no better than it is in Poser). aniMate Plus just gives you a big extra range of animations, and the exciting part was that I had success loading these animations onto characters they were not intended for. For instance, loading Victoria animations onto robots, and they work Cheers for the inspiration Peter. I had a go and it worked very well although I could not as yet re-use the animations for another character. I exported the animation OK but could not re-import onto another successfully. I'll try again tomorrow, although its just dawned on me that I did not try on a non human character. (Getting myself a little confused now as I saved Vicki as both character and prop). Also I had little time to play with the bone bounding size gizmo in exchange4. Did you touch this? Any tips on the export/import? I've been importing Daz props for quite a while now, again inspired by a good forum friend of mine who I will not name as she is quite a shy girl, and knocking off the poly's using Meshlab. That works well on most but not all Daz products but this latest development could be exciting in terms of utilizing Daz characters who do not require a speaking part. I'll even consider aniMate Plus when/if I'm satisfied with what I get. By the way, I totally agree with your comment on the Daz library-management. Its a total nightmare. Cheers again.
:cool: gizmo
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bluemidget666
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bluemidget666
Posted 16 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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I am not convinced that even if you mastered Iclone character creation within Iclone, that you could get the body and face shapes that you can with Daz or Quidam... I may be wrong but dont think I am:)

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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peteradam6
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peteradam6
Posted 16 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 495,
Visits: 1.9K
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Too many convolutions to get something done. For $100 up-front and five minutes of work per character, you can bring any DAZ/Poser character or prop into iClone in low-poly and animatable form. It's really easy, once you've installed it and done the process once.
| iClone 5 Pro | 3DXchange 4 Pro | popVideo Converter 2 | CrazyTalk 6 Pro | CrazyTalk Animator Pro |
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Dreamcube017
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Dreamcube017
Posted 16 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2.0K,
Visits: 2.9K
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True. Also Mike I saw your hair modeling tutorial and I really enjoyed it and found it useful. I've just got to get a few things and I should be fine. And now that I have Photoshop, I can just paint right on the clonecloth too i think... hmm this is traying of topic and DAZ does have some good stuff. I've made some cool hings with the DAZ software, but could never do muchbecause of render times. So this is pretty awesome either way. But I think I'll use XSI ModTool for decimating for now. It's pretty good.
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
Facebook page:
Creation begins at the core.
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Apparition
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Apparition
Posted 16 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 2.2K,
Visits: 4.0K
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I agree with DreamCube! Too many convolutions to get something done. All the DAZ involvement seems a little bit extravagant to me! Iclone does A LOT of things. Actually it takes quite a while to master it, if such thing is possible. Why not learning iClone first? Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer
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Dreamcube017
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Dreamcube017
Posted 16 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2.0K,
Visits: 2.9K
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Hmmm... As my main issue is body and face shape... I think I'll just continue to fight with iClone to get the look I want. Hmm... plycruncher? It'll take a look.
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
Facebook page:
Creation begins at the core.
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peteradam6
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peteradam6
Posted 16 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 495,
Visits: 1.9K
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"Couldn't I just animate the character in iClone if I didn't wanna get aniMate+? Also, would the character have facial animations or no? I'm guessing that's a NO." You can apply any DAZ&Poser motions that come with the character, if you can find them amid the confusion (DAZ's library-management method is no better than it is in Poser). aniMate Plus just gives you a big extra range of animations, and the exciting part was that I had success loading these animations onto characters they were not intended for. For instance, loading Victoria animations onto robots, and they work! Of course, you can just import the rigged DAZ figure to iClone and then make your own animations. The ability to do mouth and most face animations in iClone are lost, because the lip morphs are lost. You might... * still be able to move a jaw bone * do speech in close-up and switch the scene to a CrazyTalk version of the DAZ face. * green screen all your important face animations in DAZ, then bring into iClone * model an iClone-standard head with Argile, so as to fit with a screen-capture of the DAZ model's face and texture. Then export the DAZ model with an opaque (missing) head, then attach your new iClone head to the DAZ body.
| iClone 5 Pro | 3DXchange 4 Pro | popVideo Converter 2 | CrazyTalk 6 Pro | CrazyTalk Animator Pro |
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W.VEEKE
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W.VEEKE
Posted 16 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.8K,
Visits: 8.3K
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Many solutions are there: I reduce the vertexes & polys in max without any plugin. You can exactly tell how many vertexes you want.
Wil Veeke-Reallusion Certified Content Developer
Member of:


     
The Content Wizards!
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