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2021 iClone Lip-Sync Animation Contest - Juliet's Balcony - WIP

Posted By andreascholer 4 Years Ago
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2021 iClone Lip-Sync Animation Contest - Juliet's Balcony - WIP

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andreascholer
andreascholer
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2021 iClone Lip-Sync Animation Contest - Juliet's Balcony - WIP

Entry #1 by Andrea Scholer

“Juliet's Balcony” is a re-imagination of Act 2, Scene 2 of "Romeo and Juliet" by William Shakespeare. I've enjoyed learning Marvelous Designer, especially in conjunction with iClone, so I wanted to create an animation with a historical setting to challenge my costume design skills.


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/fad79957-33af-4d22-b562-2a22.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4e06f993-f458-48ee-bcec-1de9.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5c65755e-570a-4ce8-8495-679a.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/19c9cf77-0e44-4661-b8b4-a4f2.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bf6e5bfc-7abb-4a10-960c-1dda.png



I used Ava from Replica Studios to voice Juliet.


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0e937091-cbc8-487c-822e-afaf.png



Once I had Juliet's dialogue, I used iClone's AccuLips and ExPlus to animate her face. Using Unreal Live Link, I loaded the animation into Unreal Engine 4 to use with Metahumans then migrated the animated file into Unreal Engine 5.


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/67501d09-5011-44a8-994f-fb71.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/da1641bc-a97c-480d-b7fe-f7ff.png



In iClone, I used Motion Layer adjustments on Actor Core animations for Juliet's body. Using Unreal Live Link, I loaded the animations into Unreal Engine 4 to use with Metahumans then migrated the animated files into Unreal Engine 5.


75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f61ba0a0-7ad0-4c39-81a4-6333.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/2ee2a623-7596-45ce-9da3-ffc4.png



Juliet is a blended Metahuman from Unreal Engine that I customized in Substance Painter.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/c2d6e154-4920-4fb0-aedf-4d3d.png



I designed Juliet's dress in Marvelous Designer and textured it in Substance Painter.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/3dd4701c-fb5c-4348-9f97-4aa2.png

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bf005a49-d437-4c37-9b96-5fb1.png



I created Juliet's hair groom using Blender's particle editor.

75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/732e0a06-f777-471c-babf-30af.png



2021 iClone Lip-Sync Animation Contest – Juliet’s Balcony. The finished result:






I hope you enjoy!

Have a great day!

-Andrea Scholer



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