Once I had Juliet's dialogue, I used iClone's AccuLips and ExPlus to animate her face. Using Unreal Live Link, I loaded the animation into Unreal Engine 4 to use with Metahumans then migrated the animated file into Unreal Engine 5.
In iClone, I used Motion Layer adjustments on Actor Core animations for Juliet's body. Using Unreal Live Link, I loaded the animations into Unreal Engine 4 to use with Metahumans then migrated the animated files into Unreal Engine 5.
I designed Juliet's dress in Marvelous Designer and textured it in Substance Painter.
I created Juliet's hair groom using Blender's particle editor.
2021 iClone Lip-Sync Animation Contest – Juliet’s Balcony. The finished result: