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How to assign a motion to an ActorCore actor in Unreal Engine?

Posted By Bridgette_RL 4 Years Ago
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How to assign a motion to an ActorCore actor in Unreal Engine?

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Bridgette_RL
Bridgette_RL
Posted 4 Years Ago
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If you use ActorCore motions, you'll need to select the target character within the Download Settings if you want to start downloading animations. Afterwards, you can use the Auto Setup plugin provided by Reallusionto bring the character along with its motions to Unreal Engine.

If you want to use "your own set" of motions on an ActoreCorecharacter in Unreal, you can take a look at this video to learn about the motion re-targeting process. The mapping file mentioned in the video can be downloaded here: https://file.reallusion.com/Retarget.zip





1. Open the character's Skeleton, and go to Retarget Manager panel.

Select Rig to Humanoid Rig.
38% of original size (was 1337x902) - Click to enlarge



2. Load the remapping file. You can download it from https://file.reallusion.com/Retarget.zip





3. Go to Skeleton Tree panel, and select entire cc_base skeleton.

Right click to Recursively Set Translation Retargeting Skeleton.
38% of original size (was 1337x902) - Click to enlarge


Apply to Asset to the target character.
38% of original size (was 1337x902) - Click to enlarge




4. Find your desired motion and right click to Retarget Anim Assets >> Duplicate Anim Assets and Retarget.

38% of original size (was 1337x902) - Click to enlarge


Make sure to select the target skeleton. In this case is Party_M_0003_Skeleton.
38% of original size (was 1337x902) - Click to enlarge



Finally, you can apply your custom motions to ActorCorecharacters.
38% of original size (was 1337x902) - Click to enlarge




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