If you use ActorCore motions, you'll need to select the target character within the
Download Settings if you want to start downloading animations. Afterwards, you can use the
Auto Setup plugin provided by
Reallusionto bring the character along with its motions to
Unreal Engine.
If you want to use "your own set" of motions on an
ActoreCorecharacter in Unreal, you can take a look at this video to learn about the motion re-targeting process. The mapping file mentioned in the video can be downloaded here:
https://file.reallusion.com/Retarget.zip
1. Open the character's
Skeleton, and go to
Retarget Manager panel.
Select Rig to
Humanoid Rig.
2. Load the remapping file. You can download it from
https://file.reallusion.com/Retarget.zip3. Go to
Skeleton Tree panel, and select entire
cc_base skeleton.
Right click to
Recursively Set Translation Retargeting Skeleton.
Apply to Asset to the target character.
4. Find your desired motion and right click to
Retarget Anim Assets >>
Duplicate Anim Assets and Retarget.
Make sure to select the target skeleton. In this case is
Party_M_0003_Skeleton.
Finally, you can apply your custom motions to
ActorCorecharacters.
Edited
3 Years Ago by
Bridgette (RL)