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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Ahh, sorry, you mean Face Puppet Profile? I never played with those :ermm:
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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No I mean create a own Profile that move with die Mouse not with slider
------------------------------------------------------------------- liebe Grüße vidi
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I do not know Vidi... it just works :) (Maybe you forgot to apply ExPlus profile to the target character?) I have changed this value on Katherine and then saved profile  Next, I have opened Caleb and applied saved profile  As you see the value retained, but the label is gone. It's really annoying, but still possible to work with it.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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all EX morphs slider set wich I in 3d xchange custom profile , do not triggered in iclone I wonder how that it work for you yes i have also recognize to that all slider renamed than group with number
------------------------------------------------------------------- liebe Grüße vidi
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Well, actually 3DX profile works with EXPlus.. sort of. I was able to transfer that new morph to Caleb via .3dxFaceAnimProfile But there is a bug. The labels for sliders got renamed to default (Group_). So although morphs and value got transferred, it's hard to identify which one is which :Whistling::ermm:
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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Thank you, looks funny :D I will, it try Actually, I wish I could tweak the Profile so that it fit with my character shape and not e.g. The tounge Poke Through the mouth via puppet For that, I would need access to all morphs for adjusting every mouse stage to optimize the Profile. Similar like if you create 3DX_custom in 3Dxchange, but that do not work with the new EXPlus I hope you understand what I mean ?
------------------------------------------------------------------- liebe Grüße vidi
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Is this what you are trying to achieve, Vidi?  I took her to 3DX, exported T07_Tongue_Tip_Down, exaggerated it in Blender and replaced  It's a little hard to control with Face Puppet alone, but with enough practice and combination of Face Puppet and manual tongue muscle control you can sure simulate a lick motion. Quick and rough:
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I try again to ask my wish is to make a own profile with a adjusted licking. create in 3Dexchange a 3DX_custom Profile do not work in this case.
Any Idea how I get my own custom Profile with my Icons in this panel? Or how can I adjust the EX PlusProfile ? 
------------------------------------------------------------------- liebe Grüße vidi
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I know, but not visa versa, why? Why is a profile unnecessarily converted to make it incompatible? CC hasn't just been around yesterday, I wonder why it hasn't been improved a long time ago. That is essential for unique Character Creating From CC CREATOR with detour to Iclone, to 3D xchange for adjust the Expression , that is cumbersome for a called Creator Tool. Not even a direct connection From CC to 3Dxchange has been made so far.
------------------------------------------------------------------- liebe Grüße vidi
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Mythcons
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Mythcons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 455,
Visits: 3.2K
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The software is constantly improving, but there is a high degree of compatibility. For example, 3dXFacial Profiles can be dragged into Character Creator and applied to characters.
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