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Can we export a rigged character from cc3 to blender ?

Posted By ragulrock225.rr 3 Years Ago
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ragulrock225.rr
ragulrock225.rr
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I know to export from cc3 to blender but the character is imported only for a particular pose in blender. How can I export a fully rigged character from cc3 to blender. Does anybody have ideas to do this process?

Auto Rig add-on is the only option for me?
Smit_R
Smit_R
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I'm afraid you can't. Characters exported from CC3 have an armature, but are not rigged. Only as a pose you mentioned. You can change the pose of the armature manually in Blender but can be a pain.
I definately suggest Auto-rig Pro for this.

ragulrock225.rr
ragulrock225.rr
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Thank you sir
AutoDidact
AutoDidact
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Hi what is it you are trying to do?
if you wish to bypass Iclones animation tools completely and use a CC3 rig to animate with Blenders Character tools tool then the autorig pro add-on may be a worth while investment.
If you plan to send CC3 figures over to blender and use Iclone created animation
you should use the free Blender autosetup plugin for import







and then follow this tutorial for importing/using multiple Iclone motions






RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


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3 Years Ago by AutoDidact
ragulrock225.rr
ragulrock225.rr
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Thank you !!!!

Auto rig pro is not binding with CC3 characters under skin sector which is imported by new cc3 blender tool.

Can u help me with this Problem. 
AutoDidact
AutoDidact
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Sorry I don't use autorig I animate in Iclone and export to Blender for rendering  


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


michaelrbarton
michaelrbarton
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I have saved over 2300 Mixamo motions that I found on Reddit almost 2 years ago.
The Mixamo Animation packs are FBX and BVH. Maybe you can apply these motions in Blender for your character.
There is the T pose if you need that for a start.
You can download the Mixamo Animation packs from my Youtube video.
ragulrock225.rr
ragulrock225.rr
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Thank You !!!!! Bro
kerry_chivers
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I set my CC3 model to T-pose and export with that pose and textures in obj. In Blender I have a Mixamo rig set up - I don't use any CC3 rig at all.




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