Profile Picture

Can we export a rigged character from cc3 to blender ?

Posted By ragulrock225.rr 3 Months Ago
You don't have permission to rate!
Author
Message
ragulrock225.rr
ragulrock225.rr
Posted 3 Months Ago
View Quick Profile
Junior Member

Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 6, Visits: 17
I know to export from cc3 to blender but the character is imported only for a particular pose in blender. How can I export a fully rigged character from cc3 to blender. Does anybody have ideas to do this process?

Auto Rig add-on is the only option for me?
Smit_R
Smit_R
Posted 3 Months Ago
View Quick Profile
Senior Member

Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)Senior Member (402 reputation)

Group: Forum Members
Last Active: 3 hours ago
Posts: 32, Visits: 1.3K
I'm afraid you can't. Characters exported from CC3 have an armature, but are not rigged. Only as a pose you mentioned. You can change the pose of the armature manually in Blender but can be a pain.
I definately suggest Auto-rig Pro for this.

ragulrock225.rr
ragulrock225.rr
Posted 3 Months Ago
View Quick Profile
Junior Member

Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 6, Visits: 17
Thank you sir
AutoDidact
AutoDidact
Posted 3 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 772, Visits: 4.5K
Hi what is it you are trying to do?
if you wish to bypass Iclones animation tools completely and use a CC3 rig to animate with Blenders Character tools tool then the autorig pro add-on may be a worth while investment.
If you plan to send CC3 figures over to blender and use Iclone created animation
you should use the free Blender autosetup plugin for import







and then follow this tutorial for importing/using multiple Iclone motions





---------------------------------------------------------------------------------------------------------------------
My name is Galactus,Devourer of worlds.
Look on my works ye mighty,..and despair!

My Feature length animated film
https://drive.google.com/file/d/17J9NeEDWIXUmdt3bx9q5dWrR50poEA5d/view
My IMDB listing
Anabran Abdhul Quarnain - IMDb

Edited
3 Months Ago by AutoDidact
ragulrock225.rr
ragulrock225.rr
Posted 3 Months Ago
View Quick Profile
Junior Member

Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 6, Visits: 17
Thank you !!!!

Auto rig pro is not binding with CC3 characters under skin sector which is imported by new cc3 blender tool.

Can u help me with this Problem. 
AutoDidact
AutoDidact
Posted 3 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)Distinguished Member (2.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 772, Visits: 4.5K
Sorry I don't use autorig I animate in Iclone and export to Blender for rendering  

---------------------------------------------------------------------------------------------------------------------
My name is Galactus,Devourer of worlds.
Look on my works ye mighty,..and despair!

My Feature length animated film
https://drive.google.com/file/d/17J9NeEDWIXUmdt3bx9q5dWrR50poEA5d/view
My IMDB listing
Anabran Abdhul Quarnain - IMDb

michaelrbarton
michaelrbarton
Posted 3 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)Distinguished Member (1.9K reputation)

Group: Forum Members
Last Active: 4 hours ago
Posts: 380, Visits: 3.5K
I have saved over 2300 Mixamo motions that I found on Reddit almost 2 years ago.
The Mixamo Animation packs are FBX and BVH. Maybe you can apply these motions in Blender for your character.
There is the T pose if you need that for a start.
You can download the Mixamo Animation packs from my Youtube video.
ragulrock225.rr
ragulrock225.rr
Posted 3 Months Ago
View Quick Profile
Junior Member

Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)Junior Member (146 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 6, Visits: 17
Thank You !!!!! Bro
kerry_chivers
kerry_chivers
Posted Last Month
View Quick Profile
New Member

New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)New Member (29 reputation)

Group: Forum Members
Last Active: 10 hours ago
Posts: 4, Visits: 45
I set my CC3 model to T-pose and export with that pose and textures in obj. In Blender I have a Mixamo rig set up - I don't use any CC3 rig at all.




Reading This Topic