Profile Picture

How do you create expressive, talking *Cyborg Avatars*?

Posted By sonic7 3 Years Ago
You don't have permission to rate!
1
2
3
4
5
6

Author
Message
mtakerkart
mtakerkart
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 11 hours ago
Posts: 3.2K, Visits: 29.2K
the same characters as before but with different texture (plastic)
https://forum.reallusion.com/uploads/images/a80621b6-69c5-4bbd-ae34-7b81.jpg

This exemple just to show you that you can take any android body as a cloth to a CC3+ charactere. Just change the texture of the head to plastic.

If you find one on Daz as this one:
https://www.daz3d.com/da-15y-lvl-4-hd-morph-for-genesis-8-females

It will be very simple with the Transformer tools
lightbearer
lightbearer
Posted 3 Years Ago
View Quick Profile
Veteran Member

Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)Veteran Member (859 reputation)

Group: Forum Members
Last Active: Last Month
Posts: 88, Visits: 503
I don't have Maya either. I used Blender to remove the eyes, tongue, etc and then exported that from Blender as an OBJ.

As for "What is technique you used to make this happen?", I was asking @mtakerkart what his technique is for combining the characters. Is it the same as Mike's or something different.



sonic7
sonic7
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.7K, Visits: 19.4K

@mtakerkart .... thanks - I sort of understand. But you say *any android body*  - aren't there some design requirements? I mean what exactly constitutes an android body anyway?

@lightbearer - oh, yes - thanks ....


--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

mtakerkart
mtakerkart
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 11 hours ago
Posts: 3.2K, Visits: 29.2K
@Lightbearer

The idea is to fit the human body to the futur robot cloth by deforming extremely the bones

https://forum.reallusion.com/uploads/images/d1ecb9f9-d07f-49ab-85bc-3daa.jpg

Then you can autoweight the different robotcloth to the body

https://forum.reallusion.com/uploads/images/a7b1ec52-c6e7-4835-83ca-1a0b.jpg

@ Sonic7
what exactly constitutes an android body anyway


Wiki definition : "a humanoid robot or synthetic organism designed to imitate a human"   ;)


sonic7
sonic7
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.7K, Visits: 19.4K

OK - I'm familiar with 'deforming' human shapes using CC3 - I get that part.
So are you saying that *if* you make the 'human' have arms 3x longer than normal, that adding some 'mechanical' mesh will cause it to also grow 3x in size to fit?



--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

mtakerkart
mtakerkart
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 11 hours ago
Posts: 3.2K, Visits: 29.2K
So are you saying that *if* you make the 'human' have arms 3x longer than normal, that adding some 'mechanical' mesh will cause it to also grow 3x in size to fit?


because I am a fan of the Manga Gunnm :  https://en.wikipedia.org/wiki/Battle_Angel_Alita
which inspired James cameron with his film Alita, I wanted to try if it was possible to remake this character easily with CC. and this was the case ;)

https://forum.reallusion.com/uploads/images/610e391a-74c6-4847-badd-e746.jpg

the robot from Epic game had the same abnormal proportions (big body, small head) that I wanted to keep.
You should know that the less deformation you would do AFTER autoweight the less problems you will have with your suit,
so make sure that the body and clothes adjust BEFORE autoweight.

https://forum.reallusion.com/uploads/images/fbb0d4b7-1267-4447-89a4-b513.jpg

I have a script written for a long time With Human-robot hybrid but I am waiting for the acculyps for the French language to start.;)
sonic7
sonic7
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)Distinguished Member (14.2K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.7K, Visits: 19.4K

Well that's really impressive mtakerkart.
The reason I'm asking so many questions is because I've not done any 'cloth weighting?' in CC3. Although I'm aware of what cloth weighting is for, I hadn't realized it could be used on things like 'android mesh'. Once I fully understand exactly what defines an 'android mesh', I may be able to source it, (or create it). I'm wondering if anyone has made a video on this subject. If you happen to know of one - it would be give a starting point. The CC3 manual only deals with actual clothing from what I can tell. I really do need to understand how an android mesh differs from normal clothes mesh.

I quite liked this one of yours mtakerkart (Particularly the robot 'arms')  :)

https://forum.reallusion.com/uploads/images/0de3acc4-c160-4a74-9660-b6a3.jpg


--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

mtakerkart
mtakerkart
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 11 hours ago
Posts: 3.2K, Visits: 29.2K
Oh! i thought you knew about the skin weight

The arms come from daz :
https://www.daz3d.com/m-a-g-2-robotic-arm

And I followed this cool Mike tutorial :



For things coming from nonDaz you can follow this tutorial:



And to fix some weight issue Mike did a good Tut too:

4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: 5 days ago
Posts: 5.3K, Visits: 16.4K
Just a tip.
You may not want to completely rely on Auto-weight feature in CC and you should not. It works well for soft objects like a cloth. But for robotic parts, a special care should be taken with weights.
The amount of work would certainly depend on the balance of soft/rigid parts of the android.
You do not want to have metallic/rigid parts look like a jelly. On the other hand, you would also want to prevent rigid parts from going through each other when character moves.
So a good bones influence weight balance it critical and it might take a good portion of your time (if not the most) to complete the project.

Just a quick example for weighting forearm, as I was helping Woody173 in the other thread yesterday to convert an old robotic arm into CC cloth.

https://forum.reallusion.com/uploads/images/2de390ec-212c-4969-8249-2a6a.jpg






woody173
woody173
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)Distinguished Member (5.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 177, Visits: 571
i was looking at robotic limbs on my character.....nothing has advanced looking as you must be needing but i was helped immensely by a guy called 4u2ges
got me thinking about robots/androids. 
i found quiet a few in the marketplace and was quiet taken with this one
https://www.youtube.com/watch?v=b7VD4g5TvIQ

https://forum.reallusion.com/uploads/images/534a9dcc-db7a-4ab8-8b81-71bd.jpg



https://forum.reallusion.com/uploads/images/8b3544eb-52fc-445d-83eb-4ec3.jpg


pretty sure its not exactly what you need but their are loads of them out there.
Has people have suggested im assuming its like a body suit so you should be able to create any character in CC3 and iClone 7 and match the suit to the character.
That means all the motions, facial expressions etc.
Im just a novice compared to these guys but they seem to know their stuff and the price is no where near as expensive as the ones you posted

1
2
3
4
5
6



Reading This Topic