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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Catpickle! (9/5/2021) Ah I didnt see it I must have skipped the video sorry about that, dont want you to unncessearily repeat yourself. Working with Blender put me off, that program just doesnt like me, I was hoping it could be done in RL territory so I will not be pursuing this anymore. I tried applying the textures via another of your videos where you map with the *.ini file but that looks terrible, actually looked like she'd walked through a paint factory explosion.
The geoshells themselves in trying to understand them, are 1 complete kinda suit then, theyre not like individual props?
I did like sonic7's Psion application though that seemd to come out well, the one where you remarked it was like a thin bodysuit.Geoshells are just like an accessory in the shape of an avatar - in order to "fit" them we perform a few easy steps and then convert them to clothing, which then conforms properly and moves the correct way. While there are a lot of steps I outlined none of them are difficult (and I HATE Blender, but if *I* can use it, anyone can. Blender is truly a Swiss Army Knife for a ton of things in the RL universe, and you should really just give it a try following my steps. Again - no one could feel as uncomfortable with Blender as I do, but using it in the way I show isn't difficult). The only reason we have to use Blender is to make the parts of the Geoshell into gloves so the fingers will fit. If you really won't even try the way I show, there is an alternative I outlined a few years ago - you make two copies of the Geoshell (in this case, two copies of EACH Geoshell) and hide the relative portions of each. So on one copy you'd hide the arms (in CC3 under edit mesh) and in the other you'd hide the rest of the body, and then you'd weight one as glove and the other as default. This works as well and keeps you entirely inside of CC3, but it's a klutzy workaround (particularly with two Geoshells - you'll just need to keep things straight). I'll put that tutorial in the end of this. I really should delete that other tutorial about using the textures of a Geoshell. That's a *possibility*, particularly with some Geoshells, but by and large it just isn't a practical solution. This is what I got after applying the steps I outlined: 76% of original size (was 658x19) - Click to enlarge
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Catpickle!
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Catpickle!
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 189,
Visits: 1.1K
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Catpickle!
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Catpickle!
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 189,
Visits: 1.1K
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Ah I didnt see it I must have skipped the video sorry about that, dont want you to unncessearily repeat yourself. Working with Blender put me off, that program just doesnt like me, I was hoping it could be done in RL territory so I will not be pursuing this anymore. I tried applying the textures via another of your videos where you map with the *.ini file but that looks terrible, actually looked like she'd walked through a paint factory explosion.
The geoshells themselves in trying to understand them, are 1 complete kinda suit then, theyre not like individual props?
I did like sonic7's Psion application though that seemd to come out well, the one where you remarked it was like a thin bodysuit.
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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I kind of hate to repeat myself and doing a tutorial on L4N4 would be an almost exact repeat but instead let me sum up the steps and if you are still lost let me know and I will do a specific tutorial on this particular robot (but, again, the steps are EXACTLY the same as with the one I've already shown in the video): 1) Either put the entire L4N4 morph plus Geoshells in (what is happening in that case is the morph is applied to a Gen 8 female and the geomorphs are added on top - you can also load in a Gen 8 female, apply the morphs and add the geoshells). 2) Export as usual and import via Transformer as usual. The Geoshells will come in as accessories. 3) Put the CC3 figure in the UE4 "A" pose. This will align her almost exactly with the geoshells. Go to Edit Pose, checkmark Symmetrical, and move the lower limbs to align perfectly (it took me about two minutes and I'm not very good at this). Align the hands the same way (this will take longer to get the fingers closer - they don't have to be perfect but get as close as possible). 4) Export as FBX and bring into Blender. Cut the arms of each Geoshell into separate pieces from the body and export each separately (if you want you can combine both Geoshells or leave them separate). 5) Bring back into CC3 as Create Accessory. They will already be aligned to the figure (and you can delete the old geoshells). Use Add Mesh Weights to weight the arms as gloves and the rest as Default. 6) Hide the body mesh except for the head and a bit of the neck area. All will now be well. Again, if you really are having trouble with this I'll be glad to make a tutorial, but if you watch my tutorials on the cyborg it really is exactly the same. As long as we are hiding ALL of the female mesh (some Geoshells have some mesh showing) then there shouldn't be a Geoshell that won't work using this approach.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Catpickle!
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Catpickle!
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 189,
Visits: 1.1K
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@Mike I bought L4N4 after seeing the efforts from yourself and sonic7 - I cant get the result you have their in the video where you have robot body with human head. I export the gen8 female with geoshells then import via transformer but the shells are not aligned - what was your process or flow to get to that video of yours or can it only be done with certain daz robots?
Barry
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sonic7
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sonic7
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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'Tis here: https://www.daz3d.com/cyborg-generation-8-femaleand here:http://posercontent.com/aura-for-genesis-8-female
Looking forward to your python script Mike .......
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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Kelleytoons
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Kelleytoons
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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As Gerry says. That is the Cyborg Generation 8 Male, from Daz (there is also a female version - or I didn't look at this thread so perhaps I showed the female but the principle is the same). Most of Daz stuff works very well indeed inside of iClone - there are exceptions. I always suggest to people that before they buy anything they could check with me and I'll be glad to know them how well it will work (or not). I'm also currently nearly finished with a Python script that brings in all the textures from a Daz environment/avatar/prop or clothing (right now you may sometimes have to put those textures back in by hand - it's not awful by any means, but the script will make it SO much easier. My plan is to have it finished by the end of the three day weekend (it works now but there are several rough edges I need to smooth out).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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wires
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Group: Forum Members
Last Active: Last Month
Posts: 5.7K,
Visits: 26.5K
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woody173 (7/2/2021) Kellytoons Where did you get this robot body suit? Is it on the Marketplace, I cant seem to find it. It Mat be useful in my projectsMike gets his stuff from DAZ, in most of his posts he mentions the item name from the DAZ store.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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woody173
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woody173
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 177,
Visits: 571
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Kellytoons Where did you get this robot body suit? Is it on the Marketplace, I cant seem to find it. It Mat be useful in my projects
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sonic7
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sonic7
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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@ 4u2ges - thanks for the tip regarding auto-weight @woody173 - that's a very interesting approach. It seems to offer an excellent amalgumation of both human form with robotic operations. If I were able to source or create such a look, I'd probably adjust the face material to harmonize with the body. Most interesting - thanks
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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