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How do you create expressive, talking *Cyborg Avatars*?

Posted By sonic7 3 Years Ago
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sonic7
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Firstly, I don't know much about this - which is why I'm asking for help. The photos below (from Turbosquid), show the *look* I'm chasing, that is, 'Cyborg/android' (mechanical bodies), but with 'human featured' faces. And here's the important thing - they need to portray 'facial expressions' AND 'speak' (I would use Acculips for that).

I particularly *like* shots #1 and #3 but couldn't afford such items even if they were capable of speech. Besides, there needs to be male, female, young, teen, adult & old Cyborg 'varieties'. One thought was to create the 'bodies' in a 3D program (Sketchup is the limit of my experience). I have 'CC3' as well as 'Headshot', and was trying to figure if a 3D mesh could be grafted with a CC3 human head, but I'm worried that I'd muck up the rigging if I tried such an amalgamation. (Could I use 3DXChange for this?). As well, the Cyborg's 'internal workings' have to be partially visible on their heads (eg: lights, cables, mechanics - eg: 2nd picture below). Would anyone have thoughts on this?
Any suggestions or tips would be very much appreciated. :)

https://forum.reallusion.com/uploads/images/ee0225b6-8559-402f-9625-3a84.png

Cyborg 1. https://www.turbosquid.com/3d-models/male-cyborg-elettron-character-model-1611822
Cyborg 2. https://www.turbosquid.com/3d-models/female-cyborg-sci-fi-robot-3d-obj/963299
Cyborg 3. https://www.turbosquid.com/3d-models/3d-max-female-cyborg-elettra/662303
Cyborg 4. https://www.turbosquid.com/3d-models/sci-fi-female-robot-3d-model/1032154

https://forum.reallusion.com/uploads/images/30ceda94-68cb-43de-9de3-77d6.png



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
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wires
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Hi Steve,

The subject is way outside my area of interest, but always willing to help. :)

No real need to reinvent the wheel, so take a look at the Cyborg items available in the Marketplace, there's only 2 pages so you can check them out quickly. Very civilised prices when compared to those that you posted.


Gerry



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sonic7
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Gerry - thanks for your thoughts, I appreciate the reply. I was surprised that our 'local' store had even those items - I'd searched DAZ's store but there wasn't much there so had 'assumed' there'd be even less here. However, the problem with these is the 'style' - they're mostly done by one creator ("JoeLoXYungChuang") - so they match well together, but they're more a costume, which would be fine if stream-lined, covering the avatar. I probably wasn't clear the way I explained things.
● I'm chasing more of a "robotic/android" body. ie: no visible body skin - purely 'mechanical' impression.
● Only the head has any semblance of a 'skin' look. - it would be plastic/latex/rubber on the face to enable expressions and speech.

So, my bad, - it's better labelled an "android" I suppose.
It's for a film (very specific) - it has to be an "invented/created" entity - rather than "humans inside costumes" if you get my drift.
Sorry for the confusion but thanks so much for replying Gerry .....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
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lightbearer
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One possible solution is to look at Daz 3D assets, export from Daz Studio and then bring into CC3. Reallusion has tutorials on how to bring Daz characters into CC3, and Mike Kelley does as well. Kelley also has a tutorial on how to deal with geo shells, should a Daz character have one of those.

Here is a recent render of a Daz character from the asset store (daveyabbo is the artist). I modified the character and textures and used the CC3 HD import solution found on Reallusion's site.

https://forum.reallusion.com/uploads/images/7ccc53f5-b35c-4700-8f09-94fb.png
sonic7
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Thanks lightbearer ...
Funny you should mention this. I'd actually first played around with a DAZ geoshell and did a few tests. I tried using CC3 to re-work the mesh so that it didn't come across as a 'voluptuous' item, but I just couldn't get a believable droid look. It was a female version and - well - I couldn't tame the shapes. So as much as I like the geoshells for other reasons - they still look 'human' first and 'machine' second. I mean it might be me, the way I worked with CC3 - but I tried hard over several days. If someone showed me a geo that looked android - I would change my view for sure - but I had no joy unfortunately. But hey thanks for your input! ---- I'll have another look on the DAZ store anyway ...... :)

Edit: Hey lightbearer - this was my early attempt with a Geoshell - the wide angle lens didn't help of course ...

https://forum.reallusion.com/uploads/images/dd501883-3abe-4da4-a01b-9453.jpg


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
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lightbearer
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I suspect using pre-made assets and modifying them may be the way to go, though it depends on what kind of time you have. Did a quick search on Renderosity and found this asset.

I Bot Nurse Bundle 3D Figure Assets 3D Models pamawo (renderosity.com)

The description says it is based on G3F. I believe you would export the OBJ and bring it into Blender to make the chest piece more android-like. You would probably do the same with the facial features and then import those as morphs back into Daz. The question is will CC3 recognize it as a G3 character? I'm guessing the answer is no. If not, the 3DXchange may be needed to translate the object into an iClone space.

There doesn't seem to be a lot of options for android characters, gyenoid yes, but not android. Please let me know what you find.
tripfreak
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Several possibilities:

1. as Wires already mentioned:
https://marketplace.reallusion.com/ai---

2. Wil Veeke has some iClone5 Cyborg characters:
https://marketplace.reallusion.com/g5-cyborg-wv01
https://marketplace.reallusion.com/g5-cyborg-wv02

3. or you just make one yourself:
http://www.makehumancommunity.org/clothes/ava_ex_machina_skeleton.html
https://forum.reallusion.com/uploads/images/d03e5952-34c1-4cbd-8129-c538.jpg
https://forum.reallusion.com/uploads/images/a1cf7786-a5ea-4bbf-8c94-6d16.jpg

But no fear, Miguelangelo Rosario had already prepared them for download: :)
https://sketchfab.com/3d-models/ai-generated-ai-5a17bf9e9dbe40eaa1573ce8cb73e93d
https://sketchfab.com/3d-models/ava-data-mashup-77d44025326a4f3d9a98209938dcfec4

and of course DAZ.


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sonic7
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Thanks Tripfreak ...

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Kelleytoons
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Yeah, you do need to be careful about using Geo-shells (treat them like full-body suits and you'll be fine - I have a tutorial on the process).

And Davey Abbo makes some of the nicest stuff, so I can recommend it (this is his Aura as a CC3+ character):

https://forum.reallusion.com/uploads/images/4e03ea1e-51b5-4ccc-9802-3957.jpg




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And if you want to go full metal robot/android, you can always combine the base genesis female with the Android Fembot (all kinds of possibilities there -- essentially you treat the bot as a full-body suit.  Again, tutorial on that process).  So she can be as metal as you want (for example, her face could be the same white robot looking as the previous image, if you desired).

https://forum.reallusion.com/uploads/images/8e568005-9645-475a-9e2c-9422.jpg




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