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Message
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 2 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 457,
Visits: 1.9K
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Yeah man, that looks suer good.
Garry, Clearstream, Seven_of_one
My Pinterests
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 4.6K,
Visits: 29.9K
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Bassline303 (6/7/2022) UE5 - CC4 - PT (render time 40min)Cool!
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 4.6K,
Visits: 29.9K
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Finally got time to install UE5 and IC8/CC4 So my journey with these starts now!
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.8K,
Visits: 14.3K
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Thx Garry , Toy , Joe & Rob π it was a speed test to see how fast PT can render with HDRI and Rect lights and I am astonished how fast it can be.
@Toy , Hey great you are back ! I've seen some new posts in the forum searching for IClone Animators for $ π You are the right one I guess ...
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meletis3d
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meletis3d
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 19,
Visits: 458
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Sorry, was on holiday and just saw the reply! The link you provided is no longer working and I'm still having this problem with a few animation even since updating to 5.0.2 and just noticed I have a couple animations that dont have the morphs on the face like I mentioned before even though I have import Morph Targets ticked on :(
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.8K,
Visits: 14.3K
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Yes , I have seen more people are having this issue ... it is still a bug in UE. What works for me is to change the Additive Anim Type to Local Space in the Animation Settings. Also be sure you imported your Character with morphs on ... not only the animations.
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meletis3d
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meletis3d
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 19,
Visits: 458
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Thanks for your super prompt replies, I really appreciate your help! So this fixes is in the animation viewer IF I chose Base Pose>Frame from this animation, otherwise he is T-Posed, I think because I export from iClone using T-Pose as reference and remove the Embed Animation tick. However when placing into the scene and sequencer, the animation is still T-Posed even though it looks good in the Viewer. Happy to re-export the animations without T-Pose as reference if you think that would fix the issue. Let me know :) Bassline303 (6/8/2022)
Yes , I have seen more people are having this issue ... it is still a bug in UE. What works for me is to change the Additive Anim Type to Local Space in the Animation Settings. Also be sure you imported your Character with morphs on ... not only the animations.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.8K,
Visits: 14.3K
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That is what I wanted ... happy transforming CC4 or DAZ Characters to Meta Humans π
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.8K,
Visits: 14.3K
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Works ...SO COOL ! π CC4 to Meta Human : You can tweak further in MH Creator ... it was a very quick test...now doing the materials :
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