Author
|
Message
|
vadim+2
|
vadim+2
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 60,
Visits: 1.5K
|
Bassline303 (4/18/2022)
vadim+2 (4/18/2022) Does anyone face an issue when Control Rig works perfectly fine in the editor (in the sequencer), but once rendered character gets into the generic A-pose and nothing happens? I tried to use take recorder, and it does change the pose, but somehow it still differs - it has a bit different position than in the editor.Have to check this , are you working with a MH or CC3? Metahuman. But it would be better to try both just in case. I managed to resolve the second issue, looks like MRQ ignores Transform keys for my character, so I edited location directly.
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
|
|
|
vadim+2
|
vadim+2
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 60,
Visits: 1.5K
|
It's actually a combination of both MH and CC, not just MH.
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
Great TUT how to add fog or mist to your scene , looks incredible :
|
|
|
vadim+2
|
vadim+2
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 60,
Visits: 1.5K
|
Upd to my previous post, I've found how to fix it. Making a character a spawnable in Sequencer instead of possessable resolves an issue
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
|
|
|
Garry_Seven_of_one
|
Garry_Seven_of_one
Posted 2 Years Ago
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 457,
Visits: 1.9K
|
This already might be here but just in case, free plug-in and free resources made in Embergen for using VDB’s into UE5.. I’m on on iPad so it’s just a link and not embedded, sorry. https://youtu.be/iEclyxwCWaY
Garry, Clearstream, Seven_of_one
My Pinterests
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
vadim+2 (4/18/2022) Upd to my previous post, I've found how to fix it. Making a character a spawnable in Sequencer instead of possessable resolves an issueStrange !
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
Interesting new hair system : A team of researchers from Meta AI and Reality Labs Research has presented a brand new way of capturing and rendering life-like hair. The method, called HVH, turns sparse driving signals like tracked head vertices and guides hair strands into volumetric primitives which could enable free view rendering and animation.https://80.lv/articles/a-new-way-to-create-realistic-volumetric-hair/
Edited
2 Years Ago by
Bassline303
|
|
|
Bassline303
|
Bassline303
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
|
nikofilm (4/12/2022)
I have a problem with UE5. Unable to import FBX animations! Only FBX mesh is imported.
Ok , I had the same problem , looks like a UE5 FBX import settings Bug. Solution , after importing go to the Animation Window (double click the animation file) and change the "Additive Anim Type" from "No Additive" to " Local Space" or "Mesh Space".
|
|
|