Hi all. I am having problems getting the pose mode with CC3 characters exported from Iclone to work as I would expect it to. The thing I am trying to accomplish is to simply parent some armor/clothes to a character. By default, the armor/cloth pack that I have does not perfectly align with the character. The what should be simple solution to doing this would be do pose the character to where it fits the clothes/armor (easy) then assign the clothes/armor vertex groups to the bone.. But of course, it's not that easy. The clothes/armor parents correctly to the bone, however, they parent to the bones REST position. An easy fix SHOULD be to use the "apply pose as rest pose" option. However, when I do this, the armatures pose position will correctly become the default, but the characters mesh skin, cloths/accessories do not. They will stay in the default A position, when the armature is now in the correct position. I have tried to apply the modifiers on the skin which does get it to work correctly, however, you have to delete the shape keys to make it work.. which is the whole point in me exporting from Iclone in the first place.
Something odd and possibly related (?) that I have noticed; I have tried to export the character from CC3 in both A and T pose positions. Even on the T pose exported character, the default rest position is an A pose. Whats the point of being able to export in T pose if its rest pose is A? Honestly, the Reallusion/Blender workflow is a nightmare and I'm very frustrated. I spent a fortune for this to work correctly! It should be easier.
Anyways, some help would be much appreciated
Edited
3 Years Ago by
kreuzertravis