Hi all,
I've tried to make a character with the "Shoulder Length" hair, but it doesn't appear to have a weight map associated with it. If I make a really simple gradient (same dimensions as the opacity map dark on top and a dark grey on the bottom) and export it to unreal, some of the the hair falls off the character's head (which is kinda funny) and strands end up all over the place..
Does anyone know what I'm doing wrong here? the other hairstyles I've tried seem to have a weight map, any chance this one was just left off?