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sunnyviewtech
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sunnyviewtech
Posted Last Year
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 27,
Visits: 473
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It's now possible to do facial tracking in real-time with Live Link Face in iClone, You will need Dollars LINK to link Live Link Face and iClone,
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StyleMarshal
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StyleMarshal
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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adamsteinpdx (1/10/2024) I was wondering if anyone had any advice on a simple workflow to transfer Live Link Face Metahuman animations to CC4 Characters in iClone? I imagine it could be done with some kind of Control Rig Retargeting, but Control Rig is still new to me. Cheers.
have a look : https://forum.reallusion.com/538503/New-video-about-my-new-iClone-plugin-Import-facial-animation-coming-soon
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adamsteinpdx
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adamsteinpdx
Posted Last Year
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 13,
Visits: 176
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I was wondering if anyone had any advice on a simple workflow to transfer Live Link Face Metahuman animations to CC4 Characters in iClone? I imagine it could be done with some kind of Control Rig Retargeting, but Control Rig is still new to me. Cheers.
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info_282760
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info_282760
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5,
Visits: 31
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I noticed in the offline capture data the bone names don't match the remapped names. I got it to work by matching the remapping to the bone names.
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info_282760
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info_282760
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5,
Visits: 31
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I noticed in the offline capture data the bone names don't match the remapped names. I got it to work by matching the remapping to the bone names.
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cynsegura
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cynsegura
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 200,
Visits: 1.1K
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Many thanks always for your great participation in this group! I was following all the tutorials. I was placing the explus, do retargeting and remap. I placed a video of elf man Have a look at this. It doesn't move the neck and doesn't open the jaw. Do you know what it can be? Click here to see the problem Elf man : there are errors in the movement of the jaw, does not open and close the mouth, only the movement of lips and eyes works. - does not move the neck. Here it is the character with the blueprint. I was using for all of them unreal 5.2.1 and iphone 10 and i have windows 10 operative system PROJECT FILE IN UNREAL WITH BLUEPRINT AS IT IS EXPLAINED IN INSTRUCTIONS FROM TUTORIALS. https://drive.google.com/file/d/1Iz9CQDiIOMUyO2753E9a9XgDcPjSgf5K/view?usp=drive_link Female elf : only have jaw and neck movement. Does not capture eye and lip movement https://drive.google.com/file/d/1HzSXseypDwmvxBhZ2JB68oTIOL95IbvO/view?usp=drive_link Many thanks!!!
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cynsegura
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cynsegura
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 200,
Visits: 1.1K
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Many thanks for this great tutorial. Is it possible to use Unreal live link face with cc4 characters with the better profiles than 3 plus with the wrinkle system? Any advice. I need without using the live link from reallusion that I don't have it. Many thanks for your time.
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Ibis Fernandez
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Ibis Fernandez
Posted 2 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 1.2K,
Visits: 4.3K
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Can CC4 characters not be used for this process? It seems that characters that use the cc4 profiles don't work, while older characters work fine. Is there something I'm missing or are we stuck having to make our characters for cc3?
 Ibis Fernandez | (available for hire) ---------------------------------------------------------------------------------------- Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer Author of Flash Animation and Cartooning: A Creative Guide >>> be sure to check out http://toontitan.com for professional grade assets, templates, and custom tools for Cartoon Animator and more.
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sterlingy
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sterlingy
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 206,
Visits: 709
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josemojica (7/15/2022) Any chance these blueprints have been updated for CC4 characters?
ExPlus_Remap.uasset (replace ExPlus blendshape to LLF) LLF_AnimBP_Sample.uasset (map to the LLF animation)
Thanks!I would also like to see an update. I have been redoing the REMAP, but there seem to be many blendshapes in ARKit that I can't figure out how to remap because they might require several CC4 morph targets to be animated. ARKit has a cheek blow blendshape, but CC4 needs data applied to cheek left and cheek right. How can this be accomplished? Frankly, with all the other amazing things and integration that RL has brought to UE4, I'm kind of surprised they haven't set this up. They probably have it internally for their own use. -Sterling
Stick with the flock, end up a lamb chop!
www.ShivooStudios.com
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josemojica
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josemojica
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 116
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Any chance these blueprints have been updated for CC4 characters?
ExPlus_Remap.uasset (replace ExPlus blendshape to LLF) LLF_AnimBP_Sample.uasset (map to the LLF animation)
Thanks!
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