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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Yes, true, that is why I was asking Victor if he can integrate that control by default and then synchronize it so that entire skin could be tweaked with few sliders (bright, contrast, hue, saturation...etc) in CC3 tab GUI.
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jeff.davies
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jeff.davies
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 300,
Visits: 1.5K
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Thats an interesting solution 4u2ges. I'll have to play with that in Blender. The only downside is that every time you import the character you'd have to tweak the shader manually.
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I see there is a lot of custom Roughness controls for shaders. But I would love to see a skin tone control in a mix. I know we can do it in SkinGen before exporting. Sometimes however you just want to tweak it a bit on the fly inside Blender. Would be nice to have something like that (or some custom made node - you are da Master :)) for Head, Body, Arms and Legs and then have synchronized control from CC3 tab in materials tweak section.
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 569,
Visits: 9.0K
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martinvazquezsoto (4/18/2022) Hi, folks. Why am I getting these black eyes in Cycles? The materials are there, but when rendered the iris is barely visible. I am using the default settings for eye refraction.Too much subsurface for Cycles. Rebuild the materials for cycles in the Character settings panel.
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jeff.davies
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jeff.davies
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 300,
Visits: 1.5K
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Hard to be sure, but I saw something similar with one of my models a month or so ago. It had to do with the type of eye that I used. I wish I could remember the details, but I do remember that in CC3 I changed the characters eyes either to or from Digital Human Eye, and then the eyes rendered correctly. This is a link I raised on the subject: https://github.com/soupday/cc3_blender_tools/issues/52
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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martinvazquezsoto
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martinvazquezsoto
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 10,
Visits: 65
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Hi, folks. Why am I getting these black eyes in Cycles? The materials are there, but when rendered the iris is barely visible. I am using the default settings for eye refraction. 
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Hi, Importing multiple animations as one file, has been possible since the very beginning of CC3 pipeline.
If you use CC3 pipeline for the export
Once a CC3 character in in blender you simply attach multiple Imotion files During the export process from CC3 pipeline and they will all appear in the Action editor.
You can Delete Character, who brought the new motion, immediately if you like.
I covered this in a video way back in the early days of Victors pipeline tool.
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 569,
Visits: 9.0K
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oldnewusa (4/18/2022) Sorry guys for post under post.
But do you have any idea how to import more animation once a time? (i exported 10 motions from ICLONE to blender as a separated files) and i want import them as 10 files with one operation) but if i select all of them it imports only 1 motion. Exporting for example 10 motions in 1 File is tragic to split later in action editor. For example if we can import 10 files in one operation It would be awesome because Blender would do this as a 10 separted actions.... Or even would be completely amazing if we will be able to import FBX as an action (rl.motion) files.
Victor any ideas or maybe its working allready? Might be possible. I've been thinking about adding a function to import just animations, i.e. import the fbx: keep the armature, armature actions and shape key actions, rename them appropriately (and maybe push them into NLA tracks) and then remove any character meshes that may have been imported with the animations. It should be possible to do this with multiple files at a time. If I can get blender UI file select API to co-operate.
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oldnewusa
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oldnewusa
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 33,
Visits: 297
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Sorry guys for post under post. But do you have any idea how to import more animation once a time? (i exported 10 motions from ICLONE to blender as a separated files) and i want import them as 10 files with one operation) but if i select all of them it imports only 1 motion. Exporting for example 10 motions in 1 File is tragic to split later in action editor. For example if we can import 10 files in one operation It would be awesome because Blender would do this as a 10 separted actions.... Or even would be completely amazing if we will be able to import FBX as an action (rl.motion) files. Victor any ideas or maybe its working allready?
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oldnewusa
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oldnewusa
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 33,
Visits: 297
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something went wrong with ammm i guess i screwed something when importing and later on with Settings, i did today Raw import , and everything seems fine, there IS STILL weird shadow near Eye Area - but this completely not problem because i TRYED RENDER with/withou camera motion - and its 100 % CORRECT <3 <3 <3 its rly similar problem like with flickering volumetric lights in Vievport , in viewport its suck but when we come to render - works 100% . So problem Solved <3 Thanks for rep Victor.
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