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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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Mike Giggs
Mike Giggs
Posted 4 Years Ago
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Hey. The rigify controls work. basic and advanced with and without face rig.
But it doesn't work with a animated motion.
Is there a way to fix this?
https://youtu.be/6-yRyn5QNyE
rosuckmedia
rosuckmedia
Posted 4 Years Ago
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Nice Victor👍
I edited my demo a bit with HDRI Maker
Greetings rosuckmedia
Victor.Soupday
Victor.Soupday
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Smit_R (5/12/2022)
Well, the plug-in also works like a charm with CC4! :cool:





rosuckmedia (5/12/2022)
Many Thanks Victor,
Here is a small test CC4 Face Expression Render Eevee
Greetings rosuckmedia



Nice.
Here's yet another gurning face demo:


rosuckmedia
rosuckmedia
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Many Thanks Victor,
Here is a small test CC4 Face Expression Render Eevee
Greetings rosuckmedia

Victor.Soupday
Victor.Soupday
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Version 1.3.6:
Some more updates to Rigify and some Physics updates.

Github:
Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog
1.3.6
  • Rigify
    • Finger roll alignment fixed. All fingers now have exactly the same local bend axis.
    • Disables all physics modifiers non-contributing armatures and meshes during retarget baking to speed it up a bit.
  • Physics:
    • Low poly (1/8th) Collision Body mesh created from decimating a copy of the Body mesh and removing the eyelashes.
      • Hair would easily get trapped in the eyelashes and a lower poly collision mesh should speed up the cloth simulation.
    • PhysX weight maps normalized, provides a more consistent and controllable simulation across different weight maps.
    • Tweaked some cloth simulation parameters.
    • Smart Hair meshes in particular should simulate better now.
  • Unity:
    • Added animation export options (Actions or Strips)
1.3.5
  • Fix to shape-key action name matching.

Round trip plug-in for CC4:
https://github.com/soupday/CC4-Blender-Tools-Plugin

There's still a couple of issues that need to be resolved:
  1. Unable to get physics components of Hair meshes, so hair physics cannot be re-instated at present. (Needs a python API update to do this)
  2. Collision shapes are not restored correctly when importing from Blender and need to be disabled and re-enabled in the Collision Shape editor.
Other than that, the Subsurface scattering, Tessellation and cloth physics should be restored correctly now, when importing back into CC4.

Edit: The round trip plugin also works with Non standard humanoid characters (at least it does with Coyote and T-rex)
Recommended that you Save the HIK profile of the character in the Modify > Characterization panel first, then reload the profile and activate the Human-IK on re-importing.

Smit_R
Smit_R
Posted 4 Years Ago
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Well, the plug-in also works like a charm with CC4! :cool:


jeff.davies
jeff.davies
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Quick question Victor, have you done any testing of the plug in with Blender 3.2 beta yet? If not, i volunteer to help with this. 3.2 looks to have some important additions fer me so im motivated to help ensure your plug-in works in it!

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Leodegrance
Leodegrance
Posted 4 Years Ago
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https://forum.reallusion.com/uploads/images/953de4fc-f6de-44cb-8601-9f2f.png

Rendered in Cycles.  Used the plug-in to rebuild the advanced materials and didn't really change the principal shading nodes, except for the textured wall (which is a texture I got from poliigon).  The lighting was imported, again via the plug-in from CC3, using the 'Studio Right' preset, brings in a base HDRI sky and three point lighting.  Had to adjust it for later renders, as some lights were blocked by the wall I added.  Still trying to wrap my brain around the auto-rig and animation aspect of all this.  I'm pretty much a Blender novice.  Created these 3 characters for a story.  It helps in the description when I have a physical picture of them available. (updated with most recent render above:  I used a subdivision surface modifier on the body of the woman and her shirt.  In the original, they were far too angular.)
animagic
animagic
Posted 4 Years Ago
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Looks really good. Is that rendered with Eevee or Cycles?


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Leodegrance
Leodegrance
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Just updated the addon to 1.35 and did some tests with a few exported characters from CC3 with some new hairstyles that I recently purchased.  Looking really good.  Don't have any issues with it.  Just wanted to post this and send along my appreciation.  Thanks Victor!

https://forum.reallusion.com/uploads/images/30d6078f-4716-4f0f-b347-82ee.png
Blender 3.1.2

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