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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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Victor.Soupday
Victor.Soupday
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leandromeire (2/22/2022)
Hi guys. 
After export the character, I have access to expressions by changing parameters in Shape Keys, right?
I´m trying these expressions and noticed that changing Eyebrow expressions, don´t move the 3D object Eyebrow.

...

I discovered something about it: if I select the 3D Eyebrow, and chance the same parameter, it changes the 3D eyebrow. Is there any plan to connect these two parameters?                               


Tricky one this.

Each mesh has it's own set of shape keys which are set and animated independently.
Even when each mesh is playing exactly the same shape key track, it will only update the currently active object in the viewport when changing parameters.

Added complications are that there is no one mesh that contains all the shapekeys that you could use as a master shapekey track for all the objects in the character.

To keep changes to expressions synchronised across the objects in the character there would need to a be some kind of expression system that sets the shapekey tracks for each object, but at that point is this not just duplicating iClone's facial puppet system? Potentially useful to do in Blender, but a whole lot of work to implement.
leandromeire
leandromeire
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Ok, Victor. I think it´s not complicated to do in Blender. I´ll try to link both. Thanks.
BigSkyMG
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Thank you for the prompt reply, Victor! Switching to Christensen-Burley removed the dark eyeliner. Do you have any idea why I still get an overwhelming subsurface color around the eyes? I've tried changing the subsurface color, the subsurface radius, and the subsurface scale, and it still seems to be pretty noticeable. In these two photos, it looks like the dark eyeliner from Random Walk has been replaced with pink instead (it's more obvious in the first photo, but it's there in the second one as well):

https://forum.reallusion.com/uploads/images/77a1e79a-d6e9-4696-be0e-0bae.pnghttps://forum.reallusion.com/uploads/images/aa0ff71e-46cd-42fd-a14f-6568.png
macklawrencefilms
macklawrencefilms
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Hello! I am desperate for help. We are working with many blend files being transferred over drobox. Find external missing files in blender makes all characters have the same material. I have tried updating the character fbx path and clicking rebuild materials. That works sometimes but not ofter. what is the trick to relinking textures quickly? please tell me there is a  way :/

Mack
Victor.Soupday
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That's going to take some untangling. I take it everything is purple in the blend files?
When transferring blend files, they really should be set to use relative paths, preferably with packed images. That solves most of the problems. But if that's not what you've got...

Some questions:
Does each blend file come with it's own folder with it's own textures?
Or is just one big glob of blend files and textures?
Are the image paths in the blend files absolute full paths or relative paths? (Can you give some examples of the image paths?)
(It could be possible to reconstruct the original file path structure, so paths in the blend files are correct.)
macklawrencefilms
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Thanks for getting back to me!

Does each blend file come with it's own folder with it's own textures? all blend files are unpacked in a folder per shot. So (Shot 1) Folder And then There are folders in that with the textures. 
Or is just one big glob of blend files and textures?
Are the image paths in the blend files absolute full paths or relative paths? (Can you give some examples of the image paths?) This is set as relative paths i believe. whatever is default with blender.
(It could be possible to reconstruct the original file path structure, so paths in the blend files are correct.)

So i should set to absolute or relative? this is done in the script editor tab?
Victor.Soupday
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There is no default rule for relative or absolute paths in Blender, it will decide based on the location of the Blend file and the textures.

If they were relative paths in their own folders you wouldn't be having any problems so I'm guessing you have absolute paths.

Do you have access to the original Blend files (in their original paths) before they go into drop box? i.e. so you can set the blend files to relative paths and pack the images.
(You can set paths to relative with the file menu: File > External Data > Make Paths Relative,
and then you can pack the images into the blend files with: File > External Data > Pack Resources.)

Or are you stuck with what you have got in drop box?


AutoDidact
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If you are sharing Blender scene files for use on other computers you need to "pack all into .blend"

Your 
.blend files may dramatically increase in size depending on what external files the project is using.


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leandromeire
leandromeire
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Hi.
I exported character Sandra to Blender, as I exported the Default character, but this time, the UV seams are noticeble. Why?
BigSkyMG
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The shirtless character I posted earlier on this page has those same seams, so I'm curious how to get rid of those as well :)

I also just wanted to check back in to see if anyone has any ideas for how to get rid of the intense pink that's always around all of my characters' eyes when I render in Cycles (the problem doesn't happen with Evee). I've tried changing the subsurface color, subsurface radius, and subsurface scale, but the color around the eyes is always super noticeable with every character I try in Cycles. Here is another example:

https://forum.reallusion.com/uploads/images/f6403861-48a8-40af-8930-a3dc.png

Thank you!

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