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Mike Giggs
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Mike Giggs
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11,
Visits: 814
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Hey. The rigify controls work. basic and advanced with and without face rig. But it doesn't work with a animated motion. Is there a way to fix this? https://youtu.be/6-yRyn5QNyE
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Nice Victor👍 I edited my demo a bit with HDRI Maker Greetings rosuckmedia
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 569,
Visits: 9.0K
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Smit_R (5/12/2022)
Well, the plug-in also works like a charm with CC4! :cool:
 rosuckmedia (5/12/2022) Many Thanks Victor, Here is a small test CC4 Face Expression Render Eevee Greetings rosuckmedia
Nice. Here's yet another gurning face demo:
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
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Many Thanks Victor, Here is a small test CC4 Face Expression Render Eevee Greetings rosuckmedia
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 569,
Visits: 9.0K
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Version 1.3.6: Some more updates to Rigify and some Physics updates.
Github: Github Project Page - Releases Online Documentation: Documentation CC3 Plugin: CC3 Plugin Releases CC4 Plugin: CC4 Plugin Releases
Changelog 1.3.6- Rigify
- Finger roll alignment fixed. All fingers now have exactly the same local bend axis.
- Disables all physics modifiers non-contributing armatures and meshes during retarget baking to speed it up a bit.
- Physics:
- Low poly (1/8th) Collision Body mesh created from decimating a copy of the Body mesh and removing the eyelashes.
- Hair would easily get trapped in the eyelashes and a lower poly collision mesh should speed up the cloth simulation.
- PhysX weight maps normalized, provides a more consistent and controllable simulation across different weight maps.
- Tweaked some cloth simulation parameters.
- Smart Hair meshes in particular should simulate better now.
- Unity:
- Added animation export options (Actions or Strips)
1.3.5- Fix to shape-key action name matching.
Round trip plug-in for CC4: https://github.com/soupday/CC4-Blender-Tools-PluginThere's still a couple of issues that need to be resolved: - Unable to get physics components of Hair meshes, so hair physics cannot be re-instated at present. (Needs a python API update to do this)
- Collision shapes are not restored correctly when importing from Blender and need to be disabled and re-enabled in the Collision Shape editor.
Other than that, the Subsurface scattering, Tessellation and cloth physics should be restored correctly now, when importing back into CC4. Edit: The round trip plugin also works with Non standard humanoid characters (at least it does with Coyote and T-rex) Recommended that you Save the HIK profile of the character in the Modify > Characterization panel first, then reload the profile and activate the Human-IK on re-importing.
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Smit_R
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Smit_R
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 83,
Visits: 5.5K
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Well, the plug-in also works like a charm with CC4! :cool:
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jeff.davies
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jeff.davies
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 300,
Visits: 1.5K
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Quick question Victor, have you done any testing of the plug in with Blender 3.2 beta yet? If not, i volunteer to help with this. 3.2 looks to have some important additions fer me so im motivated to help ensure your plug-in works in it!
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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Leodegrance
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Leodegrance
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 72,
Visits: 3.7K
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 Rendered in Cycles. Used the plug-in to rebuild the advanced materials and didn't really change the principal shading nodes, except for the textured wall (which is a texture I got from poliigon). The lighting was imported, again via the plug-in from CC3, using the 'Studio Right' preset, brings in a base HDRI sky and three point lighting. Had to adjust it for later renders, as some lights were blocked by the wall I added. Still trying to wrap my brain around the auto-rig and animation aspect of all this. I'm pretty much a Blender novice. Created these 3 characters for a story. It helps in the description when I have a physical picture of them available. (updated with most recent render above: I used a subdivision surface modifier on the body of the woman and her shirt. In the original, they were far too angular.)
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animagic
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animagic
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Looks really good. Is that rendered with Eevee or Cycles?
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Leodegrance
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Leodegrance
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 72,
Visits: 3.7K
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Just updated the addon to 1.35 and did some tests with a few exported characters from CC3 with some new hairstyles that I recently purchased. Looking really good. Don't have any issues with it. Just wanted to post this and send along my appreciation. Thanks Victor!  Blender 3.1.2
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