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Blender Auto Setup

Posted By Victor.Soupday 5 Years Ago
Rated 4.8 stars based on 17 votes.
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rosuckmedia
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Victor.Soupday (4/18/2023)

Hi Victor,
Thanks for the tutorial,πŸ‘πŸ‘πŸ‘
I've tried it a bit, it's a pity that it takes so long to bake.
Will continue tomorrow.
I guess I need a new PC.
May I ask what kind of PC system you have.?
Greetings Robert

Victor.Soupday
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jeff.davies (4/18/2023)
ThanksVictor. I did have empties in the model because in Blender I need to animate the hair like snakes on a medua head. I did upgrade to 1.5.8.1 just now and  when I try to export I get  the error message shoown in the screenshot below. I think I'm good to go though because I can do the humanoid part of the animations in iC8 and then retarget that part to my Blender rig. I can then animate the "hair" seperately in Blender.


Found the problem. Used the wrong path variable for baking material textures for materials added after converting from generic.

Try 1.5.8.2: https://github.com/soupday/cc_blender_tools/releases/tag/1_5_8_2
jeff.davies
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ThanksVictor. I did have empties in the model because in Blender I need to animate the hair like snakes on a medua head. I did upgrade to 1.5.8.1 just now and  when I try to export I get  the error message shoown in the screenshot below. I think I'm good to go though because I can do the humanoid part of the animations in iC8 and then retarget that part to my Blender rig. I can then animate the "hair" seperately in Blender.
https://forum.reallusion.com/uploads/images/4dcd14ac-687c-42b4-96f2-2d39.png


- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
Victor.Soupday
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Victor.Soupday
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See if 1.5.8.1 fixes it?

Version 1.5.8.1:
Github: Github Project Page - Releases
Changelog:
1.5.8.1
  • Fixes:
    • Fix to empty transforms or deleted objects in export.
    • Fix to transfer vertex weights leaving working copies behind.
    • Some object management UI corrections.
Victor.Soupday
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jeff.davies (4/17/2023)
Hi Victor,
   I upgraded to the new version this morning. I have a Blender model that I have weight painted and when I  use the CC/iC Create tab and try to export as CC3/4 I get the error shown in the screenshot. Any ideas  what I'm doing wrong? I'm happy to send over my .blend file if needed.
https://forum.reallusion.com/uploads/images/153c4ba6-16b3-4b95-8881-bb18.jpg
- Jeff


Looks like you have either a bad reference (an old object that's been deleted but Blender is hanging onto it) parented to the armature or in the selected objects or more likely an 'Empty' type object in the selected objects. Either way I'll need to deal with it more gracefully.
Leodegrance
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Looks amazing.  Looking forward to the tutorials.  Thanks for the update!
illuminoctis
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(Layered cloth physics on the shawl and dress and spring bone rigid body simulation controlling the hair as this particular hair mesh does not come with cloth physics)

Up next is making some demonstration videos showing how to do it all...

Yes, a tutorial showing how you setup all the cloth physics in blender would be greatly appreciated. I'm sorta new to all of this so I'm lost. (I applied cloth physics, weight painted the skirt, bake simulation, and everythings still messed up)
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Hi Victor,
   I upgraded to the new version this morning. I have a Blender model that I have weight painted and when I  use the CC/iC Create tab and try to export as CC3/4 I get the error shown in the screenshot. Any ideas  what I'm doing wrong? I'm happy to send over my .blend file if needed.
https://forum.reallusion.com/uploads/images/153c4ba6-16b3-4b95-8881-bb18.jpg
- Jeff

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
rosuckmedia
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Hello Victor,
Thank you for your work and information.πŸ‘πŸ‘
I look forward to the demo tutorials.
Greetings Robert

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