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Blender Auto Setup

Posted By Victor.Soupday 4 Years Ago
Rated 4.8 stars based on 17 votes.
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Leodegrance
Leodegrance
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Hello, I tried the latest version 1.57, importing a CC4 character via iClone8 with a test animation to see how the wrinkles look in Blender.  It came out fairly well, but I noticed that the facial hair, including the eyebrows seemed to detach and clip into the head mesh, even when I didn't merge all the facial hair into one mesh.  Not sure what I'm missing.  I used the Hair and Beard builder addon built into CC4 to create the hair.

First attempt (combined facial hair option selected):
https://youtu.be/G2P5g5Ao9Lo

Second attempt (less clipping, but still there slightly)
https://youtu.be/dA98nSKfoNc
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
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Version 1.5.7:
Github: Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog:
1.5.7
  • Hair bone de-duplication.
  • Bones from grease pencil lines or hair card generation now replaces (matching) existing bones.
  • Grease Pencil lines generated only from active grease pencil layer, allowing for better organization.
  • Added some color space fall-backs when using different color space configurations.


Hair spring rig generation from hair cards. For the Blender to Unity pipeline but can also create spring bone accessories for CC4.
Currently the hair mesh must be made of clean hair cards, i.e. each hair strip must be a UV island grid with clean straight(ish) lines along the UV direction. I hope to expand it to cope with less clean meshes but for now this is it's limitation.


Victor.Soupday
Victor.Soupday
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ahmedabdelazizhd (3/4/2023)
Hithis is a cc3 addon from cc3 and blenderit ok but i want to know how i can retarget and bake more animation because when i retarget and bake one animation the new one delete the last one animation track !!is it not accept more than one animation /? thank u


It doesn't delete it. It bakes a new action and puts that on the armature. The old baked action is still there.
Victor.Soupday
Victor.Soupday
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Version 1.5.6:
Github: Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog:

1.5.6
  • Relative wrinkle strengths for individual wrinkle maps implemented.
  • Overall wrinkle strength and curve power slider added the head material parameters.
  • Competing wrinkle maps now use additive blending to solve overlap.
  • Brow correction added for brow raise + brow compress wrinkles.
  • Generated images not yet saved are auto-saved for export (so they get included).
  • Add custom bone function for hair rigging.

This should be the last update for the wrinkle map system and leaves it feature complete, using all the features such as the flow maps, brow correction, individual strengths. It should render very close to the results in CC4, and there's an overall strength and curve slider in the Head material parameters to tweak it further.
Victor.Soupday
Victor.Soupday
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BlueMetalVictory (3/5/2023)

...
Character_Creator_and_iClone_Auto_Setup_1.5.5_for_Blender.zip
...


Where did that come from? My release files and source downloads should all be called cc_blender_tools-1_X_X.zip

Blender doesn't like the dots in the file name you see (it thinks they mean python modules), so the version numbers must be separated by underscores.

or just shorten it to: cc_blender_tools.zip
BlueMetalVictory
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I have a fresh Blander 3.4 install and I am trying to add the Character_Creator_and_iClone_Auto_Setup_1.5.5_for_Blender.zip as an add-on.
I am getting the following error: ModuleNotFoundError: No Module names 'Character_Creator_andIClone_Auto_Setup_1'
Note that in Blender 3.3 I was able to load 1.5.3 (probably still could I guess - I will try later) - Does anyone have a quick fix for this?

Secondly, the reason for all the updating was that loading a character from CC3.44 via the older setup, and trying to create masks to sculpt clothes failed - I would mask out the part of the mesh (in this case the legs), select Mask > Mask Extract and instead of getting the pants mesh it would add complex triangular pyramid from wrist to crown of the head down to the other wrist. If anyone knows what's going on there too I would be grateful for any insights. It's been a week of testing and I just can't get it to work with CC models.

Mike  
ahmedabdelazizhd
ahmedabdelazizhd
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Hithis is a cc3 addon from cc3 and blenderit ok but i want to know how i can retarget and bake more animation because when i retarget and bake one animation the new one delete the last one animation track !!is it not accept more than one animation /? thank u
rosuckmedia
rosuckmedia
Posted 2 Years Ago
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Hello Victor,
Thanks very much,👍
Could you maybe provide an update video tutorial.
Export pipeline and Wrinkels settings in Blender
Greetings Robert
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
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Version 1.5.5:
Github: Github Project Page - Releases
Online Documentation: Documentation
CC3 Plugin:
CC3 Plugin Releases
CC4 Plugin: CC4 Plugin Releases

Changelog:
1.5.5
  • Flow maps added to wrinkle map system.
  • Better texture limiting for the head material.
  • Fix to export crash when a texture field is missing in the JSON data.
  • Corrupted JSON data detection and error report on import/build.
    • In some cases resetting the collision shapes in CC4 will fix corrupted JSON data.

Small update to add flow maps to wrinkle map system and fix a few things.
jeff.davies
jeff.davies
Posted 2 Years Ago
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Thanks @rocksuckmedia. I'll have Part 3 ready on Monday. Lot's of good tips for getting Blender models into iClone.

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios

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