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plan111
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plan111
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 80,
Visits: 226
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@ toystorylab I tried doing that but there were too many keyframes. But like I said, with the other model I did see the keyframes. Not with this one. Probably a bug. Thanks
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plan111
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plan111
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 80,
Visits: 226
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@4u2ges I did that also. Brought the car in a new empty scene, same. No keyframes anywhere to be seen but the animation was still there. Probably a bug yes. Thanks for the replies.
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Really strange... A workaround could be to put the correct values at frame 1 and try to figure out where the next (invisible) "key" is. Hard to describe but scroll (by frame) till the value is at its highest/lowest point and copy/paste value of frame 1. Check if there are more (invisible) "keys by the same procedere... And don't forget to create a keyframe at those frames so you find them later.
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 days ago
Posts: 5.3K,
Visits: 16.8K
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It is a bug, where the keys are at the timeline, but not visible. I call them *ghost* keys. But I have seen one on the materials track. So must be something new. Maybe bring car alone to the scene and do Remove Scene Animation. Or maybe just settle with what you did with material copy.
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plan111
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plan111
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 80,
Visits: 226
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@4u2ges I did do the Remove Animation and it didn't work. What exactly do you mean by ghost keys?
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 days ago
Posts: 5.3K,
Visits: 16.8K
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Hmm, a bug? Put cursor on frame 1 and do "Remove Object Animation" and see if material animation via ghost keys is gone.
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plan111
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plan111
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 80,
Visits: 226
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@ toystorylab. The whole car is only one prop.
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plan111
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plan111
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 80,
Visits: 226
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@Liquid. I did do that and still don't see any keyframes. I have another car with the same problem (mateirl in the windows is animated) and I do see the keyframes in that one. Weird. I was able to fix it by copying a material elsewhere with the eydropper that didn't have an animation and paste it with the bucket on the windows. What's funny is that it worked that way, but if I loaded a brand new material (through the load button), the material changed but kept the animation.
Thanks
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toystorylab
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toystorylab
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Check the car in Scene Window and be sure those windows are not separate subprops of the car with their own timeline...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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wires
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 5.7K,
Visits: 26.5K
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With the prop selected open the Timeline and click on the small arrow to show the sub tracks for the object. Make sure that the Material box is checked. You can expand the Material sub sections to view all keyframes. Scrub along the timeline and delete any keyframes that you don't require.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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