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Export to Maya rig issues, compared to unreal export

Posted By SpencerIO 4 Years Ago
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Export to Maya rig issues, compared to unreal export

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vidi
vidi
Posted 4 Years Ago
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There is a reason why there is a hide mesh function in CC 

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liebe Grüße vidi




SpencerIO
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I wasn't so worried about the underwear. It would be unfortunate if CC3 can't export clothing to Maya and have the skin poking through the clothes.
animagic
animagic
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Also, you don't really need the underpants...:P




vidi
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Hide the mesh 

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SpencerIO
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If I export my character to Maya from CC the shirt is under the shoulders and the underwear is through the pants. This happens whether I export the Maya or Unreal Engine preset
75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/7cf837aa-4d4d-48ed-8d55-7553.png
If I import the model into Unreal Engine, then export the preview mesh the rig looks much better in Maya
75% of original size (was 667x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e22f639c-d9be-45ad-a9b7-e377.png
Am I missing something in the workflow? I would like to animate in Maya. Unreal Engine is the final destination for the assets.



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