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[Submit your Python Wishlist] Reallusion Python Wishlist Thread

Posted By Eric C (RL) 5 Years Ago
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[Submit your Python Wishlist] Reallusion Python Wishlist Thread

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Stolpi
Stolpi
Posted 5 Years Ago
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That’s already possible (with a workaround) if you use Genesis characters from DAZ3D and import them with purchased morphs like these ones:
https://www.daz3d.com/the-man-wolf 
https://www.daz3d.com/catalogsearch/result/?pp=40&q=Wolf&figure%5B%5D=Genesis+8+Male&figure%5B%5D=Genesis+8+Female&figure%5B%5D=Genesis&figure%5B%5D=Genesis+2+Male&s=score&p=1

but I’m not sure if you can import the fur without issues because I haven’t tried this yet.
jcampbell.cooke
jcampbell.cooke
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Like the idea. If possible the plugin should encompass the ability to morph one character into another e.g. a man into a wolf.
0oseven
0oseven
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Crikey ! How do you delete a post ! 
  
jodelles.com
jodelles.com
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I’d like to see a plug-in that maps 2d people/bones in 3d….or at least uses the work I’ve done on 2d people in “crazytalk” animator 4 and can import them for use in 3d. I’d like to use this feature to real time animate and to mix assets
bryan.NLG
bryan.NLG
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I second this! 


dan_037361 (7/19/2021)
Unreal/Unity Extended Skeleton Compatibility for Popular Frameworks
======================================================
In Unreal and Unity there are some hugely popular frameworks that are used for jumpstarting games. For example, the Advanced Locomotion System v4 (ALSv4) is so successful that Epic bought out the developer and hired him fulltime. Another one is Dynamic Combat System (DCSv2). There is a whole ecosystem of people that offer services for ALSv4 and similar, including the retargeting of skeletons for compatibility with such systems. Even though products like Character Creator already offer fantastic game engine compatibility and support, Reallusion could gain a market advantage by offering extended support for such popular frameworks, where plugins would automatically prepare the skeletons for increased compatibility and out-of-the-box plug-and-play. 

What is this plugin for?
Extended skeleton compatibility and integration for popular game engine frameworks/plugins

What functions are missing from the current RL plugin marketplace?
The plugin(s) would automate and slipstream the exporting (or importing) or Reallusion characters into the game engines with a automatic compatibility for the selected frameworks. For example, in ALSv4, the skeleton has some extended virtual bones to the standard UE skeleton - in this case the plugin would automatically prepare these virtual bones for the user, saving time and avoiding user-made mistakes.

Similar plugin and sample videos that demonstrate the idea:
The steps required to get Reallusion characters to work with game engines are often documented on YouTube for others to follow. Here is an example of the tedius steps required for Unreal ALSv4: https://www.youtube.com/watch?v=O4ezPyfha1Q

How would this plugin benefit other iClone users?
Exporting and importing characters is made even easier for popular engine frameworks/plugins, saving Reallusion users time and allowing more characters to be developed and tested. New (potential) users are drawn to Reallusion for ease-of-use, offering a clear advantage over upcoming alternates such as Epic Metahumans.

Thanks for your great products!

Dan Krusi
dan@nerves.ch


4u2ges
4u2ges
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Physics keyboard keys concept. See if I can make a piano at some point with this.
Animated spheres are triggering keys to go down and springs bring keys back to the rest position.
The only thing would remain is to attach spheres to fingers and animate them.

https://forum.reallusion.com/uploads/images/3484ee25-c6cb-46f5-9de3-7939.gif




Stolpi
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That would be awesome! 😍👍
Rampa
Rampa
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So that link from Hirospot is actually doing the MIDI animation in a different application, then converting the animation and audio to work in iClone. There is a Python example for the current iClone using key commands to drive an instrument. So maybe someone can use that as a basis to convert MIDI to animation keys. See this video.

Stolpi
Stolpi
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This would maybe help if I were a great Boogie piano player but I’m not. I depend on MIDI. If someone helped me to run this old script here: http://hirospot.web.fc2.com/AutoPiano/index.htm then it would be fine for me too. But I know that there are always people who would be interested in a new script of this kind too and I don’t think that it would be too difficult for an experienced programmer to write it. Of course it hasn’t to be for free.
rguy
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I guess this is probably more of a 2030 ideology but wouldn't it be cool to have different scripts that you could buy for every package that you bought that would auto generate different set ups and stages.
That way when some one created a package they could continue to market you new environments with their product. I'm sure you could sell a bunch with the Urban Construction Package. 
I've seen several of the owners set ups I'd like to auto generate. 
Please comment if you like that kind of plug in  idea or if you feel like I'm being too lazy ! lol ! 
I guess I could be overthinking it when people could just as easily create and sell different environments with out a plug in. 

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