Is it possible to import a Daz Head into CC3 and maintain all of the facial joints? From what I've tested so far, Transformer will always auto-rig with the CC3/UE4 Mannequin joint setup - removing the additional Daz facial joints and replacing with Blendshapes. This results in transform and naming changes along with deletion of necessary joints for facial capture.
In order to utilize high-end facial solvers for mocap, CC3 characters need to have a control rig that exists in Maya for proper retargeting (which would be a mixture of blendshapes and joints). Daz now has this (thanks to the Face Control plugin), so we need an option to maintain facial rigging without losing all of the Reallusion features/pipeline such as Skingen, Headshot, etc.
Any thoughts on how to potentially make this happen?